• Creating a game on Apple IIgs

    From F D@21:1/5 to All on Mon Apr 24 04:20:35 2023
    I would like to use a programming language to be able to make a 2d game (with sprites) with documentation.
    what do you recommend?
    I know C and C# pretty well.
    Thank you all for a response!

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  • From I am Rob@21:1/5 to All on Tue Apr 25 19:42:33 2023
    I would like to use a programming language to be able to make a 2d game (with sprites) with documentation.
    what do you recommend?
    I know C and C# pretty well.
    Thank you all for a response!

    Merlin 32 is the programmers choice for IIGS programming.

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  • From Speccie@21:1/5 to All on Wed Apr 26 07:58:47 2023
    On 26 Apr 2023, I am Rob wrote
    (in article<d3029110-df80-4c11-820f-03d6002afa00n@googlegroups.com>):

    Merlin 32 is the programmers choice for IIGS programming.

    What's wrong with ORCA/M and ORCA/C?

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  • From Peter 'Shaggy' Haywood@21:1/5 to All on Wed Apr 26 12:30:39 2023
    Groovy hepcat F D was jivin' in comp.sys.apple2.programmer on Mon, 24
    Apr 2023 09:20 pm. It's a cool scene! Dig it.

    I would like to use a programming language to be able to make a 2d
    game (with sprites) with documentation. what do you recommend?
    I know C and C# pretty well.
    Thank you all for a response!

    My advice is to learn 6502 assembly. It's a quite simple and easily
    learned assembly language, and can be efficient if used well.
    You could use C, but IMO it tends to be rather slow and take up too
    much memory. Of course that could just be the C compiler I'm using
    (cc65). A smaller, more efficient (but less featureful) C
    implementation may be better. If push comes to shove (and if you have
    the know-how), you could roll your own.
    In either case you'll want to install cc65, even if only for the
    assembler. Cc65 is a set of cross development tools that run on PC
    under Linux and Microstuffed Losedows (maybe Mac as well, but I'm not
    sure), and targets numerous 6502 based machines; including the Apple
    IIGS, other members of the Apple II family, Commodore 64 & Vic 20 and
    other systems.

    --


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  • From Kelvin Sherlock@21:1/5 to F D on Wed Apr 26 13:45:31 2023
    Since you already know C, you could use ORCA/C and the Generic Tile
    Engine (https://github.com/lscharen/iigs-game-engine)

    In <cad9fbcb-373d-434b-975c-bc6eb19a45a6n@googlegroups.com>
    F D <fra.bel211@gmail.com> writes:

    I would like to use a programming language to be able to make a 2d game (with >sprites) with documentation.
    what do you recommend?
    I know C and C# pretty well.
    Thank you all for a response!

    -------
    ProLine: kelvin@pro-kegs

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