• Accepted libsdl3 3.2.16+ds-1 (source) into experimental

    From Debian FTP Masters@21:1/5 to All on Tue Jun 3 17:40:02 2025
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    Format: 1.8
    Date: Tue, 03 Jun 2025 12:47:12 +0100
    Source: libsdl3
    Architecture: source
    Version: 3.2.16+ds-1
    Distribution: experimental
    Urgency: medium
    Maintainer: Debian SDL packages maintainers <pkg-sdl-maintainers@lists.alioth.debian.org>
    Changed-By: Simon McVittie <smcv@debian.org>
    Changes:
    libsdl3 (3.2.16+ds-1) experimental; urgency=medium
    .
    * New upstream stable release
    - When a compute shader writes to a texture, check that the format is a
    valid one for this purpose
    - Improve assertions in the GPU code
    - Fix Gamecube controller adapter hotplug detection
    - Fix Wayland event timestamps
    - Fix a rare crash while trying to interrupt SDL_WaitEvent()
    - Correctly mark the combined controller representing a pair of
    Switch Joy-Cons as a Bluetooth device, not USB
    - Fix a crash caused by incorrect reference counting of GTK menus when
    using the tray API
    - Fix an assertion failure on shutdown if a gamepad can't be opened
    - Correctly include XTest header
    - Set the initial axis values for HIDAPI controllers
    - When recording audio from PulseAudio, improve compatibility with
    drivers that can't keep up with small fragment sizes
    - Set minimum audio bit depth, rate and channel count to CD-quality,
    avoiding playback issues with devices that have problematically high
    defaults
    - On native X11 (but not Xwayland), always send fullscreen dimensions.
    Previously this was only done for Openbox, but other non-compositing
    window managers need this.
    - On X11, work around some window managers not sending an event when a
    window is shown
    - On X11, don't crash if libXi wasn't loaded successfully
    - On Wayland, make input method dialogs appear in the correct position
    - On Wayland, improve timestamp handling for keyboard repeats
    - On Wayland, fix copying of repeated keyboard input
    - On Steam Deck, tell Steam's on-screen keyboard the location of
    text input
    - On KMS/DRM, if surface creation fails, try again without scanout
    flags, as is necessary on Nvidia GPUs
    - Documentation fixes
    - 3DS-, Android-, Emscripten-, macOS-, PS2-, PSP-, Vita-, Windows-
    and XBox-specific changes not relevant to Debian
    * Add more details of the previous upstream stable release to its changelog
    entry
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