• How do I submit a game to a distribution?

    From Steven Peckham@21:1/5 to All on Mon Nov 11 20:00:01 2024
    Hi,
    I retired and decided to learn some computer languages. I wrote an Adventure game in C++ (mostly just C using SDL to handle the screen and sounds) in order to learn C. I expect to debug it by January then copyright it and give it a GPL3 license. I am not
    sure if anyone would like to play it, but I would like to figure that out, and if so, offer it to one or more distribution(s). I do not have a clue how to offer it to distributions (or what you/they might want). I currently run it on Debian, Mint and W*.
    I have zero interest in becoming a developer for the various distributions. Can someone please point me in the correct direction to get me started?

    Thanks!,
    Steven Peckham.

    PS What I have now (for Linux) is, the c++ code, two compile scripts (one with debug, one without), and an install script (currently pointing to the opt folder). I do not have anything to put it into your structures currently, if you can tell me what you
    need ( or point me to a doc) I can come up with something. If you guys do that, just let me know, so I stop fussing about it.
    *Note: W uses the same source, but requires a separate compile, and install scripts. I'll worry about windows if someone asks for it. SP

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  • From Thomas Schmitt@21:1/5 to Steven Peckham on Mon Nov 11 20:30:01 2024
    Hi,

    Steven Peckham wrote:
    I wrote an Adventure game [...] I expect to [...] give it a GPL3
    license.

    This will make it legally suitable for Debian GNU/Linux distro.


    I would like to figure that out, and if so, offer it to one or more distribution(s).

    Debian has a procedure for this: Request for Package. See
    https://wiki.debian.org/RFP

    But it might be difficult to get the attention of a Debian developer for
    a new package with no visible user community.
    So you might need to find some people who are interested in playing your
    game and to talk about it.


    I have zero interest in becoming a developer for the various
    distributions.

    But some involvement in Debian's package production will substantially
    increase the chance for your game to be packaged.

    Debian offers an official path to becomming sponsored uploader,
    package maintainer, and fully authorized developer:
    https://mentors.debian.net/
    (Greetings to my sponsor :))


    Have a nice day :)

    Thomas

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  • From debian-user@howorth.org.uk@21:1/5 to Steven Peckham on Tue Nov 12 22:10:01 2024
    Steven Peckham <scpeckham7@yahoo.com> wrote:
    I would really want to address this in detail after the Copyright
    goes through.

    No. After the Copyright is in effect, I will be happy to provide the
    code under the GPL3 license restrictions.

    It doesn't sound like you understand copyright and licensing very well.
    I don't think you need to wait for registration.

    You might want to read https://opensource.guide/legal/ as a start.

    AIUI, you already have copyright as soon as you write it. Registering
    it just strengthens certain rights in the US I believe. I'm in the UK
    where things work a bit differently. But you have to publish it with a
    GPL3 licence before anybody can use it or copy it anyway.

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