• Re: Mongoose Traveller or Cepheus Engine

    From Alex Schroeder@21:1/5 to All on Thu Jun 20 20:07:38 2024
    I have run Mongoose Traveller, the first one; years later I ran Classic Traveller and it felt similar but also a bit weirder because the civil
    careers aren’t there. But that betting element during character creation is there, of course. I don’t know if many people play that way, however.
    People click on generators until they get a character they like, I fear.

    I started thinking about a short Traveller replacement based on
    conversations with Frotz. I never had any concrete plans and so it never
    went anywhere.

    https://alexschroeder.ch/pdfs/Halbardier.pdf

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From lkh@21:1/5 to Kyonshi on Fri Jun 21 16:23:03 2024
    Kyonshi <gmkeros@gmail.com> wrote:
    On 6/20/2024 10:07 PM, Alex Schroeder wrote:
    People click on generators until they get a character they like, I fear.

    Which seems o.k. if you'd need a quick replacement character, I guess.
    But your also missing an interesting part of the game. The betting
    game, trying to advance your character as much as possible, or
    as much as you like, before the game starts.

    I started thinking about a short Traveller replacement based on
    conversations with Frotz. I never had any concrete plans and so it never
    went anywhere.

    https://alexschroeder.ch/pdfs/Halbardier.pdf

    There's one thing about Traveller: it's a complete game. Much more so
    than OD&D. For me there seems hardly any need to fiddle around, find
    my preferred initiative rule or whatever. You can just take the little
    three booklets and confidently start playing. It'll work without
    any house rules needed.

    Yeah, I have to say the character generation system really is one of the
    best parts of Mongoose Traveller, as it gives you a fully-fledged
    backstory. It's not quite OSR though, as it involves too much investment
    into the character at the beginning.

    So since I've run MgT1, CT and T5, and played CT, I think MgT and T5
    *seem* to offer more options and interesting life path events. But
    don't they actually give you more limitations? Which no doubt help
    in making up our minds? CT hardly gives you any rails to orient
    yourself. To my mind, that's a feature. Especially the "Others"
    carrer leaves wide room for interpretation.

    That's a general thing about rpg rules I feel: The more advanced an
    an edition is (by name, by number and year of publishing) the more
    specific it gets. Specificity may well feel like "more options",
    because they're all spelled out. But the old and lean rules sets
    never prevented you from adding as many unnamed options to your game
    as you want.

    I was recently thinking about maybe playing Traveller Adventure 4:
    Leviathan in MgT, as that is a very nice sandbox adventure (with a
    moving base).

    A great idea, I was thinking about that one too, on and off. It might
    well be a master class in domain style gaming. Since at the primary
    player level PCs would be among the highest ranking officers on the
    ship. While of course they could go on many adventures themselves,
    it would be highly realistic if they'd send regular crew members
    on individual missions planet side: an open table of
    red shirts ;)

    I also like that at the officer level there are many tactical issues
    to debate, and star ship encounters might lead to some good old
    tabletop space fighting.

    I'd be in! :D

    Also, CT would be my preferred rules choice, but I guess you knew
    that already.

    Cheers,

    lkh

    --
    xmpp: lkh@jabber.sdf.org
    mastodon: @lkh@social.sdfeu.org

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Kyonshi on Fri Jun 28 07:22:05 2024
    On 6/21/2024 12:52 AM, Kyonshi wrote:
    On 6/20/2024 10:07 PM, Alex Schroeder wrote:
    I have run Mongoose Traveller, the first one; years later I ran Classic
    Traveller and it felt similar but also a bit weirder because the civil
    careers aren’t there. But that betting element during character
    creation is
    there, of course. I don’t know if many people play that way, however.
    People click on generators until they get a character they like, I fear.

    I started thinking about a short Traveller replacement based on
    conversations with Frotz. I never had any concrete plans and so it never
    went anywhere.

    https://alexschroeder.ch/pdfs/Halbardier.pdf


    Yeah, I have to say the character generation system really is one of the
    best parts of Mongoose Traveller, as it gives you a fully-fledged
    backstory. It's not quite OSR though, as it involves too much investment
    into the character at the beginning.

    It does work as a sort of party game though: everybody sits around the
    table and tries to create their character, and sometimes you manage to
    get connections with the other players. That's all very neat and easy,
    and I think it would be a great way to spend a first session.


    I only played Traveller once (if you don't count Megatraveller CRPG
    which I enjoyed too) and the session consisted of making a character.
    Never actually did anything. I found it fun anyway.

    I used Heroes of Legend in 2e AD&D quite a bit which has a similar
    background generation (no betting though, and no chance of death,
    unplayable characters yes) for fantasy. I eventually found it a bit too complicated and long and affecting character power and pared it down considerably. I stopped using it sometime in 3e altogether, but
    occasionally fondly reminisce about 'session 0' where we'd spend a good
    portion of the first session making backgrounds with it.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From smaug@ereborbbs.duckdns.org@21:1/5 to Justisaur on Thu Jul 4 12:27:13 2024
    Justisaur <justisaur@yahoo.com> wrote:
    On 6/21/2024 12:52 AM, Kyonshi wrote:
    On 6/20/2024 10:07 PM, Alex Schroeder wrote:
    I have run Mongoose Traveller, the first one; years later I ran Classic
    Traveller and it felt similar but also a bit weirder because the civil
    careers aren???t there. But that betting element during character
    creation is
    there, of course. I don???t know if many people play that way, however.
    People click on generators until they get a character they like, I fear. >>>
    I started thinking about a short Traveller replacement based on
    conversations with Frotz. I never had any concrete plans and so it never >>> went anywhere.

    https://alexschroeder.ch/pdfs/Halbardier.pdf


    Yeah, I have to say the character generation system really is one of the
    best parts of Mongoose Traveller, as it gives you a fully-fledged
    backstory. It's not quite OSR though, as it involves too much investment
    into the character at the beginning.

    It does work as a sort of party game though: everybody sits around the
    table and tries to create their character, and sometimes you manage to
    get connections with the other players. That's all very neat and easy,
    and I think it would be a great way to spend a first session.


    I only played Traveller once (if you don't count Megatraveller CRPG
    which I enjoyed too) and the session consisted of making a character.
    Never actually did anything. I found it fun anyway.


    There's this distinction now that crpgs are not actual rpgs. If people in
    the elder times (the 80s...) had known that. A lot of early attempts at computer games were attempts to get the DnD experience into a solo format
    with the computer playing the role of the DM.
    Even Colossal Cave started out like that.
    Nowadays people will of course say those aren't real roleplaying games.

    I used Heroes of Legend in 2e AD&D quite a bit which has a similar
    background generation (no betting though, and no chance of death,
    unplayable characters yes) for fantasy. I eventually found it a bit too complicated and long and affecting character power and pared it down considerably. I stopped using it sometime in 3e altogether, but
    occasionally fondly reminisce about 'session 0' where we'd spend a good portion of the first session making backgrounds with it.


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)