On 6/20/2024 10:07 PM, Alex Schroeder wrote:
People click on generators until they get a character they like, I fear.
I started thinking about a short Traveller replacement based on
conversations with Frotz. I never had any concrete plans and so it never
went anywhere.
https://alexschroeder.ch/pdfs/Halbardier.pdf
Yeah, I have to say the character generation system really is one of the
best parts of Mongoose Traveller, as it gives you a fully-fledged
backstory. It's not quite OSR though, as it involves too much investment
into the character at the beginning.
I was recently thinking about maybe playing Traveller Adventure 4:
Leviathan in MgT, as that is a very nice sandbox adventure (with a
moving base).
On 6/20/2024 10:07 PM, Alex Schroeder wrote:
I have run Mongoose Traveller, the first one; years later I ran Classic
Traveller and it felt similar but also a bit weirder because the civil
careers aren’t there. But that betting element during character
creation is
there, of course. I don’t know if many people play that way, however.
People click on generators until they get a character they like, I fear.
I started thinking about a short Traveller replacement based on
conversations with Frotz. I never had any concrete plans and so it never
went anywhere.
https://alexschroeder.ch/pdfs/Halbardier.pdf
Yeah, I have to say the character generation system really is one of the
best parts of Mongoose Traveller, as it gives you a fully-fledged
backstory. It's not quite OSR though, as it involves too much investment
into the character at the beginning.
It does work as a sort of party game though: everybody sits around the
table and tries to create their character, and sometimes you manage to
get connections with the other players. That's all very neat and easy,
and I think it would be a great way to spend a first session.
On 6/21/2024 12:52 AM, Kyonshi wrote:
On 6/20/2024 10:07 PM, Alex Schroeder wrote:
I have run Mongoose Traveller, the first one; years later I ran Classic
Traveller and it felt similar but also a bit weirder because the civil
careers aren???t there. But that betting element during character
creation is
there, of course. I don???t know if many people play that way, however.
People click on generators until they get a character they like, I fear. >>>
I started thinking about a short Traveller replacement based on
conversations with Frotz. I never had any concrete plans and so it never >>> went anywhere.
https://alexschroeder.ch/pdfs/Halbardier.pdf
Yeah, I have to say the character generation system really is one of the
best parts of Mongoose Traveller, as it gives you a fully-fledged
backstory. It's not quite OSR though, as it involves too much investment
into the character at the beginning.
It does work as a sort of party game though: everybody sits around the
table and tries to create their character, and sometimes you manage to
get connections with the other players. That's all very neat and easy,
and I think it would be a great way to spend a first session.
I only played Traveller once (if you don't count Megatraveller CRPG
which I enjoyed too) and the session consisted of making a character.
Never actually did anything. I found it fun anyway.
I used Heroes of Legend in 2e AD&D quite a bit which has a similar
background generation (no betting though, and no chance of death,
unplayable characters yes) for fantasy. I eventually found it a bit too complicated and long and affecting character power and pared it down considerably. I stopped using it sometime in 3e altogether, but
occasionally fondly reminisce about 'session 0' where we'd spend a good portion of the first session making backgrounds with it.
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