• Re: [Gamesradar Plus] The Discworld RPG gleefully ignores "modifiers to

    From Scruffy Beard@21:1/5 to Kyonshi on Sat Oct 26 01:33:10 2024
    XPost: alt.fan.pratchett

    On 2024-09-16 at 09:48 +0200, Kyonshi wrote:

    The Discworld RPG gleefully ignores "modifiers to dice, and anything
    crunchy" in favor of puns

    This is a very nice idea.

    --
    Scruffy Beard

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  • From Scruffy Beard@21:1/5 to Kyonshi on Thu Oct 31 10:38:56 2024
    XPost: alt.fan.pratchett

    On 2024-10-26 at 12:06 +0200, Kyonshi wrote:

    Well, kind of in the spirit of Pterry, isn't it?

    Indeed.

    --
    Scruffy Beard

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  • From Scruffy Beard@21:1/5 to Kyonshi on Sat Nov 9 18:58:24 2024
    XPost: alt.fan.pratchett

    On 2024-11-06 at 22:33 +0100, Kyonshi wrote:

    which reminds me that Pterry once described in an interview how he
    taught middle-aged office ladies to play DnD and they proceeded to
    torture their way through the dungeon

    Then they actually did role-play. In my old D&D group decades we
    enjoyed the game, but I think we never even attempted to suspend
    incredulity or play the part: it was just silly fun with friends. For
    the office ladies it actually worked. Who knows if this style of rules
    with no “crunch” is the right thing to make role immersion easier.

    --
    Scruffy Beard

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  • From news@zzo38computer.org.invalid@21:1/5 to Scruffy Beard on Sat Nov 9 13:42:56 2024
    Scruffy Beard <ask-me-in-public-if-you-want-my-address@address.invalid> wrote:
    Who knows if this style of rules with no “crunch” is the
    right thing to make role immersion easier.

    Maybe to some people, it will be. To me, the RPG should be many things together, including crunch, role immersion, combat, tactics, story,
    random chance, etc.

    --
    Don't laugh at the moon when it is day time in France.

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  • From Steveski@21:1/5 to Scruffy Beard on Sun Nov 10 00:07:28 2024
    XPost: alt.fan.pratchett

    On 09/11/2024 17:58, Scruffy Beard wrote:
    On 2024-11-06 at 22:33 +0100, Kyonshi wrote:

    which reminds me that Pterry once described in an interview how he
    taught middle-aged office ladies to play DnD and they proceeded to
    torture their way through the dungeon

    Then they actually did role-play. In my old D&D group decades we
    enjoyed the game, but I think we never even attempted to suspend
    incredulity or play the part: it was just silly fun with friends. For
    the office ladies it actually worked. Who knows if this style of rules
    with no “crunch” is the right thing to make role immersion easier.

    Being neutral/chaotic was always you friend :-)

    --
    Steveski

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  • From Matthew Hambley@21:1/5 to Scruffy Beard on Sun Nov 10 10:50:38 2024
    XPost: alt.fan.pratchett

    On 09/11/2024 17:58, Scruffy Beard wrote:
    On 2024-11-06 at 22:33 +0100, Kyonshi wrote:

    which reminds me that Pterry once described in an interview how he
    taught middle-aged office ladies to play DnD and they proceeded to
    torture their way through the dungeon

    Then they actually did role-play. In my old D&D group decades we
    enjoyed the game, but I think we never even attempted to suspend
    incredulity or play the part: it was just silly fun with friends.

    If everyone at the table is having fun then you're playing it right. I
    hate the gatekeeping attitude that if you're not acting, improving,
    making tactical decisions, min/maxing or whatever, then you're not doing
    it right.

    The challenge comes when there are a variety of styles at the table.
    Then it becomes important to make sure there's a bit of something for everything. A puzzle for the puzzlers, tactics for the tacticians, and
    acting for the actors. If they can't all be accommodated then that's no
    ones fault, it just means the group doesn't work and needs to split up.

    --
    Matthew Hambley

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