On 6/29/2023 8:38 AM, Timothy Chow wrote:
XGID=-A--aaD-DA--cC---c-eb-A-A-:0:0:1:62:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X X |
| X O | | O O |
| X O | | O | | | | O |
| | | O |
| |BAR| |
| | | |
| X | | X | | O X | | X | | O X | | X | | O X X | | X O O X | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 151 O: 144 X-O: 0-0
Cube: 1
X to play 62
After making the anchor, how do we play the six? 9/3 buries a second
checker, as does 8//2. 13/7 is way too loose.
Maybe make the ace point instead? Modern play says once you slot it, go
ahead and make it, so it might be the bot play. I get dinged a lot
because I'm reluctant to play to the ace (because is is wrong so often)
I'll make the bar here. Seems like a fairly normal thing to do and
maybe the bots will agree with me. Safety the blot that currently faces
a double shot and make a permanent asset. It does leave our points
stacked and stripped, but I'm not seeing that as enough of a liability
to make the anchor or the ace.
--- SoupGate-Win32 v1.05
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