The authors try to come up with a taxonomy of traps, pitfalls, and
swindles, but it doesn't make much sense, and later in the book they
call such things "gimmicks".
Of these, pitfalls are my favorite. About a thousand times I advance a
pawn that threatens a pawn or a piece, but the real reason is what
moving that pawn clears a path for on the board. For example discovery
check and discovered attack fall under this header.
What can I say to have you at es?
Years ago this old book by Reinfeld and Horowitz was discussed here, meeting with much disapprobation.
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