• Dungeons & Dragons Announces Changes to OGL, Some Third-Party Creators

    From kyonshi@21:1/5 to All on Thu Dec 22 09:44:06 2022
    https://comicbook.com/gaming/news/dungeons-dragons-wizards-of-the-coast-ogl-srd-royalties/

    Dungeons & Dragons Announces Changes to OGL, Some Third-Party Creators
    Must Report Revenue and Potentially Pay Royalties

    By Christian Hoffer - December 21, 2022 01:26 pm EST

    Wizards of the Coast has announced its plans for the future of the Open
    Gaming License (OGL), the document that allows third-party publishers to
    make and sell Dungeons & Dragons rulebooks and supplements. After months
    of rumors and speculation, Wizards of the Coast announced its plans to
    regulate future third-party material. According to Wizards, the OGL will
    be updated in early 2023 and will require all third-party creators who
    make more than $50,000 in revenue off of OGL material to report their
    revenue to Wizards of the Coast. We will note that it is likely that
    Wizards is releasing a revised OGL document, as the nature of Open
    Gaming License means that it cannot be replaced. Additionally, creators
    who make more than $750,000 annually off of OGL material will be
    required to pay royalties starting in 2024. Wizards noted that this
    royalty should impact less than 20 "creators," which include major
    publishing companies like Kobold Press and Ghostfire Gaming.

    "The OGL needs an update to ensure that it keeps doing what it was
    intended to do—allow the D&D community's independent creators to build
    and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our
    intellectual property," Wizards of the Coast wrote in a blogpost
    explaining the change.

    The news should quell rumors and fears that the OGL would be totally
    replaced or done away with, although many third-party creators will
    likely be apprehensive of the prospect of reporting their earnings to
    Wizards of the Coast annually. Adding a royalty fee will also tamp down
    on large-scale Kickstarter projects made for Dungeons & Dragons - it's
    unclear how large the royalty percentage will be, but the costs will potentially be passed to the consumer via higher pricing. For reference,
    Hasbro reported net revenues of over $6 billion in 2021 and had an
    operating profit of $763.3 million, with Wizards of the Coast having an operating profit of $547 million.
    0comments

    "The OGL is not going away," Wizards of the Coast stated. "You will
    still be able to create new D&D content, publish it anywhere, and game
    with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across
    Kickstarter, DMsGuild, and more are a critical part of the D&D
    experience, and we will continue to support and encourage them to do
    that through One D&D and beyond."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ironstaff@gmail.com@21:1/5 to gmk...@gmail.com on Thu Dec 22 12:28:45 2022
    On Thursday, December 22, 2022 at 3:44:09 AM UTC-5, gmk...@gmail.com wrote:
    https://comicbook.com/gaming/news/dungeons-dragons-wizards-of-the-coast-ogl-srd-royalties/

    Dungeons & Dragons Announces Changes to OGL, Some Third-Party Creators
    Must Report Revenue and Potentially Pay Royalties

    By Christian Hoffer - December 21, 2022 01:26 pm EST

    Wizards of the Coast has announced its plans for the future of the Open Gaming License (OGL), the document that allows third-party publishers to make and sell Dungeons & Dragons rulebooks and supplements. After months
    of rumors and speculation, Wizards of the Coast announced its plans to regulate future third-party material. According to Wizards, the OGL will
    be updated in early 2023 and will require all third-party creators who
    make more than $50,000 in revenue off of OGL material to report their revenue to Wizards of the Coast. We will note that it is likely that
    Wizards is releasing a revised OGL document, as the nature of Open
    Gaming License means that it cannot be replaced. Additionally, creators
    who make more than $750,000 annually off of OGL material will be
    required to pay royalties starting in 2024. Wizards noted that this
    royalty should impact less than 20 "creators," which include major publishing companies like Kobold Press and Ghostfire Gaming.

    "The OGL needs an update to ensure that it keeps doing what it was
    intended to do—allow the D&D community's independent creators to build
    and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property," Wizards of the Coast wrote in a blogpost
    explaining the change.

    The news should quell rumors and fears that the OGL would be totally replaced or done away with, although many third-party creators will
    likely be apprehensive of the prospect of reporting their earnings to Wizards of the Coast annually. Adding a royalty fee will also tamp down
    on large-scale Kickstarter projects made for Dungeons & Dragons - it's unclear how large the royalty percentage will be, but the costs will potentially be passed to the consumer via higher pricing. For reference, Hasbro reported net revenues of over $6 billion in 2021 and had an
    operating profit of $763.3 million, with Wizards of the Coast having an operating profit of $547 million.
    0comments

    "The OGL is not going away," Wizards of the Coast stated. "You will
    still be able to create new D&D content, publish it anywhere, and game
    with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across
    Kickstarter, DMsGuild, and more are a critical part of the D&D
    experience, and we will continue to support and encourage them to do
    that through One D&D and beyond."

    This should push even more people away from WotC mechanics. Perhaps Paizo will pick up some buzz or folks will look to more original systems. Possibly hop on board with companies that aren't doing this. This just seems like a bad idea. It isn't going to
    generate a great deal of revenue for them and it will damage their reputation even further. They might want to put down the pistol, they've run out of feet to shoot.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Jibini Kula Tumbili Kujisalimisha@21:1/5 to iron...@gmail.com on Thu Dec 22 15:54:29 2022
    "iron...@gmail.com" <ironstaff@gmail.com> wrote in news:00c5dbbf-1649-4cac-bb73-5ce54926a1ebn@googlegroups.com:

    On Thursday, December 22, 2022 at 3:44:09 AM UTC-5,
    gmk...@gmail.com wrote:
    https://comicbook.com/gaming/news/dungeons-dragons-wizards-of-th
    e-coast-o
    gl-srd-royalties/

    Dungeons & Dragons Announces Changes to OGL, Some Third-Party
    Creators Must Report Revenue and Potentially Pay Royalties

    By Christian Hoffer - December 21, 2022 01:26 pm EST

    Wizards of the Coast has announced its plans for the future of
    the Open

    Gaming License (OGL), the document that allows third-party
    publishers to

    make and sell Dungeons & Dragons rulebooks and supplements.
    After months

    of rumors and speculation, Wizards of the Coast announced its
    plans to regulate future third-party material. According to
    Wizards, the OGL will

    be updated in early 2023 and will require all third-party
    creators who make more than $50,000 in revenue off of OGL
    material to report their revenue to Wizards of the Coast. We
    will note that it is likely that Wizards is releasing a revised
    OGL document, as the nature of Open Gaming License means that
    it cannot be replaced. Additionally, creators

    who make more than $750,000 annually off of OGL material will
    be required to pay royalties starting in 2024. Wizards noted
    that this royalty should impact less than 20 "creators," which
    include major publishing companies like Kobold Press and
    Ghostfire Gaming.

    "The OGL needs an update to ensure that it keeps doing what it
    was intended to do—allow the D&D community's independent
    creators to
    build
    and play and grow the game we all love—without allowing
    things li
    ke
    third-parties to mint D&D NFTs and large businesses to exploit
    our intellectual property," Wizards of the Coast wrote in a
    blogpost explaining the change.

    The news should quell rumors and fears that the OGL would be
    totally replaced or done away with, although many third-party
    creators will likely be apprehensive of the prospect of
    reporting their earnings to Wizards of the Coast annually.
    Adding a royalty fee will also tamp down

    on large-scale Kickstarter projects made for Dungeons & Dragons
    - it's unclear how large the royalty percentage will be, but
    the costs will potentially be passed to the consumer via higher
    pricing. For reference,

    Hasbro reported net revenues of over $6 billion in 2021 and had
    an operating profit of $763.3 million, with Wizards of the
    Coast having an

    operating profit of $547 million.
    0comments

    "The OGL is not going away," Wizards of the Coast stated. "You
    will still be able to create new D&D content, publish it
    anywhere, and game with your friends and followers in all the
    ways that make this game and

    community so great. The thousands of creators publishing across
    Kickstarter, DMsGuild, and more are a critical part of the D&D
    experience, and we will continue to support and encourage them
    to do that through One D&D and beyond."

    This should push even more people away from WotC mechanics.
    Perhaps Paizo will pick up some buzz or folks will look to more
    original systems. Possibly hop on board with companies that
    aren't doing this. This just seems like a bad idea. It isn't
    going to generate a great deal of revenue for them and it will
    damage their reputation even further. They might want to put
    down the pistol, they've run out of feet to shoot.

    Hasbro has been talking for weeks about how D&D is "under
    monetized." Rumor is they're going to come out with their own VTT,
    and not allow any official D&D material to go anywhere else.

    I kinda hope they do, since their attempt will almost certainly be
    a piece of shit, and will inspire the Big Boys of the VTT works,
    like Roll20, Foundry and Fantasy Grounds (the latter being pretty
    official right now, maybe they won't be hung out to dry) to kick
    the "official" habit and head towards "suitable for use with" (on
    which, there is a fair amount of case law).

    --
    Terry Austin

    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)