https://comicbook.com/gaming/news/dungeons-dragons-wizards-of-the-coast-ogl-srd-royalties/
Dungeons & Dragons Announces Changes to OGL, Some Third-Party Creators
Must Report Revenue and Potentially Pay Royalties
By Christian Hoffer - December 21, 2022 01:26 pm EST
Wizards of the Coast has announced its plans for the future of the Open Gaming License (OGL), the document that allows third-party publishers to make and sell Dungeons & Dragons rulebooks and supplements. After months
of rumors and speculation, Wizards of the Coast announced its plans to regulate future third-party material. According to Wizards, the OGL will
be updated in early 2023 and will require all third-party creators who
make more than $50,000 in revenue off of OGL material to report their revenue to Wizards of the Coast. We will note that it is likely that
Wizards is releasing a revised OGL document, as the nature of Open
Gaming License means that it cannot be replaced. Additionally, creators
who make more than $750,000 annually off of OGL material will be
required to pay royalties starting in 2024. Wizards noted that this
royalty should impact less than 20 "creators," which include major publishing companies like Kobold Press and Ghostfire Gaming.
"The OGL needs an update to ensure that it keeps doing what it was
intended to do—allow the D&D community's independent creators to build
and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property," Wizards of the Coast wrote in a blogpost
explaining the change.
The news should quell rumors and fears that the OGL would be totally replaced or done away with, although many third-party creators will
likely be apprehensive of the prospect of reporting their earnings to Wizards of the Coast annually. Adding a royalty fee will also tamp down
on large-scale Kickstarter projects made for Dungeons & Dragons - it's unclear how large the royalty percentage will be, but the costs will potentially be passed to the consumer via higher pricing. For reference, Hasbro reported net revenues of over $6 billion in 2021 and had an
operating profit of $763.3 million, with Wizards of the Coast having an operating profit of $547 million.
0comments
"The OGL is not going away," Wizards of the Coast stated. "You will
still be able to create new D&D content, publish it anywhere, and game
with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across
Kickstarter, DMsGuild, and more are a critical part of the D&D
experience, and we will continue to support and encourage them to do
that through One D&D and beyond."
On Thursday, December 22, 2022 at 3:44:09 AM UTC-5,
gmk...@gmail.com wrote:
https://comicbook.com/gaming/news/dungeons-dragons-wizards-of-thgl-srd-royalties/
e-coast-o
Dungeons & Dragons Announces Changes to OGL, Some Third-Party
Creators Must Report Revenue and Potentially Pay Royalties
By Christian Hoffer - December 21, 2022 01:26 pm EST
Wizards of the Coast has announced its plans for the future of
the Open
Gaming License (OGL), the document that allows third-party
publishers to
make and sell Dungeons & Dragons rulebooks and supplements.
After months
of rumors and speculation, Wizards of the Coast announced its
plans to regulate future third-party material. According to
Wizards, the OGL will
be updated in early 2023 and will require all third-party
creators who make more than $50,000 in revenue off of OGL
material to report their revenue to Wizards of the Coast. We
will note that it is likely that Wizards is releasing a revised
OGL document, as the nature of Open Gaming License means that
it cannot be replaced. Additionally, creators
who make more than $750,000 annually off of OGL material willbuild
be required to pay royalties starting in 2024. Wizards noted
that this royalty should impact less than 20 "creators," which
include major publishing companies like Kobold Press and
Ghostfire Gaming.
"The OGL needs an update to ensure that it keeps doing what it
was intended to do—allow the D&D community's independent
creators to
and play and grow the game we all love—without allowingke
things li
third-parties to mint D&D NFTs and large businesses to exploit
our intellectual property," Wizards of the Coast wrote in a
blogpost explaining the change.
The news should quell rumors and fears that the OGL would be
totally replaced or done away with, although many third-party
creators will likely be apprehensive of the prospect of
reporting their earnings to Wizards of the Coast annually.
Adding a royalty fee will also tamp down
on large-scale Kickstarter projects made for Dungeons & Dragons
- it's unclear how large the royalty percentage will be, but
the costs will potentially be passed to the consumer via higher
pricing. For reference,
Hasbro reported net revenues of over $6 billion in 2021 and had
an operating profit of $763.3 million, with Wizards of the
Coast having an
operating profit of $547 million.
0comments
"The OGL is not going away," Wizards of the Coast stated. "You
will still be able to create new D&D content, publish it
anywhere, and game with your friends and followers in all the
ways that make this game and
community so great. The thousands of creators publishing across
Kickstarter, DMsGuild, and more are a critical part of the D&D
experience, and we will continue to support and encourage them
to do that through One D&D and beyond."
This should push even more people away from WotC mechanics.
Perhaps Paizo will pick up some buzz or folks will look to more
original systems. Possibly hop on board with companies that
aren't doing this. This just seems like a bad idea. It isn't
going to generate a great deal of revenue for them and it will
damage their reputation even further. They might want to put
down the pistol, they've run out of feet to shoot.
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