• Re: [Bell of Lost Souls] D&D 2024 Edition Heads Back To Greyhawk, Makes

    From Justisaur@21:1/5 to Kyonshi on Fri May 17 07:53:37 2024
    On 5/17/2024 12:58 AM, Kyonshi wrote:
    So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk
    might be a standard setting?


    Ugh. I'm all for weird PC races, but they don't belong in the PHB.
    It's like pulling teeth to try to ban/change anything in there.

    I was never a Greyhawk fan. I tried to use it once or twice, but it
    didn't do anything for me.

    Source: https://www.belloflostsouls.net/2024/05/dd-2024-edition-heads-back-to-greyhawk-makes-aasimar-a-default-option.html

    D&D 2024 Edition Heads Back To Greyhawk, Makes Aasimar A Default Option
    J.R. Zambrano
    3 Minute Read
    May 15 2024

    That Game Informer interview is a doozy, revealing some potent new
    details about the upcoming 2024 Player’s Handbook and beyond.

    Yesterday, we got our first look at the new cover of D&D’s 2024 Player’s Handbook, thanks to an interview and teaser from Game Informer. But, it
    turns out, the gorgeous art of the new book isn’t the only thing
    revealed. Greyhawk beckons in the Dungeon Master’s Guide. Aasimar makes
    the jump to the default Player’s Handbook choice. And a surprising
    number of feats will be yours to choose from.

    All of this is just a taste of things to come. It sounds like the
    2024-2025 revision of the rules is going to be bigger than we thought. Temperature is starting to rise on the ol’ excite-o-meter, which I guess measures temperature as well as excitement. Which I suppose makes sense.
    Heat makes molecules move. Heat also makes you really love or hate a wrestler. Plus where else are you going to see Val Kilmer and Al Pacino
    and Robert De Niro in the same movie?

    You guessed it, Heat.

    Do people actually talk like this? Especially about D&D? Ugh.

    --
    -Justisaur

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  • From Justisaur@21:1/5 to Kyonshi on Tue May 21 06:31:20 2024
    On 5/20/2024 4:20 AM, Kyonshi wrote:
    On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
    On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I find the choice of goliaths a bit weird. I would have thought they'd
    choose something they can trademark, but I doubt you can properly
    trademark a character type based on a biblical story, wihthout even the
    name changed.


    They seem like they're just 1e's Half-Ogre with a different skin and
    origin. Also not really trademarkable.

    --
    -Justisaur

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed May 22 16:20:43 2024
    On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:
    On Tue, 21 May 2024 06:31:20 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 5/20/2024 4:20 AM, Kyonshi wrote:
    On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
    On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I find the choice of goliaths a bit weird. I would have thought they'd
    choose something they can trademark, but I doubt you can properly
    trademark a character type based on a biblical story, wihthout even the
    name changed.


    They seem like they're just 1e's Half-Ogre with a different skin and
    origin. Also not really trademarkable.

    I was never fond of Half-Orcs, but that's probably mostly because -
    when we started playing - the race was almost always played as an
    'evil' character... and evil PCs usually caused more problems for the
    party than they were worth. It was always the same sort of players who
    picked Half Orc characters too; they'd inevitably choose the assassin
    class, backstab all the other characters, and then demand the DM give
    them XP for the deed.

    When I started DMing, I didn't outright forbid half-orc characters but
    did discourage players from chosing them. As the setting developed,
    half-orcs became an impossibility, just because humans and goblinoids couldn't crossbreed (earlier 'half-orcs' were retconned to be just particularly human-looking orcs ;-)

    I don't remember any of those, most DMs in my area banned assassins. I
    was one who didn't exactly, but I banned evil characters, so you could technically play one if you started higher than level 1 and had changed
    your alignment in your background.

    The asshole PVPers were mostly theives, or multiclass with theives and
    or magic-users.

    I also had a rule of no PVP after I quickly got tired of that. If some character was particularly bad and acting evil anyway, causing trouble
    for the party in other ways, I'd lift it. That only happened a couple
    times and the offending character was quickly dealt with by *all* the
    rest of the party, and the player never returned.

    All I ever saw with half-orcs were straight fighters, I played a couple
    myself.

    I'd have outright forbidden half-ogres from the start, though.

    I let one guy play one as he was the Champions GM, everyone else and I
    wanted him to play, and he said that's the only way he'd play, but it
    didn't go well. He had a 3 int (or was it 2?) and basically just caused problems by not acting unless someone asked him to do something, then
    did the stupidest thing he could think of that might vaguely have
    something to do with what he was asked. He was the only one who thought
    it was funny.

    That lasted all of one session.

    --
    -Justisaur

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Thu May 23 09:21:19 2024
    On 5/23/2024 8:08 AM, Spalls Hurgenson wrote:
    On Wed, 22 May 2024 16:20:43 -0700, Justisaur <justisaur@yahoo.com>
    wrote:
    On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:

    I also had a rule of no PVP after I quickly got tired of that. If some
    character was particularly bad and acting evil anyway, causing trouble
    for the party in other ways, I'd lift it. That only happened a couple
    times and the offending character was quickly dealt with by *all* the
    rest of the party, and the player never returned.

    The worst part of the PVP was it was so... stupid. Look, if your
    character has a grudge against another, and needs to kill him... I get
    it. But make it part of the story. A lot of it was just, "I backstab
    the Mage for the lulz!" sort of stuff.


    Oh yes, most definitely. They'd just do it for the xp and loot,
    nevermind the lulz. Usually it was newbies, as they were used to
    competitive board games, but there were those like that GM that just
    screwed up games for the lulz.

    It's more like a team sport, you don't throw your fellow players under
    the bus or you're going to be off the team.

    Those early years of playing D&D... I don't want to say I don't have
    fond memories of those days, because I do. D&D was a magical game, and
    even with all the issues, it was a great experience. But my real
    fondness for the game came after I found a stable group of friends
    with whom to play, and whose style of playing was more in tune with
    what I myself enjoyed. People whose characters worked together, who
    enjoyed roleplaying and story, and if there was conflict, worked it
    out in the game that was generally enjoyable to everyone.

    Absolutely. I had plenty of bad experiences, but I had my most fun games
    with longtime players and friends.

    --
    -Justisaur

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