So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk
might be a standard setting?
Source: https://www.belloflostsouls.net/2024/05/dd-2024-edition-heads-back-to-greyhawk-makes-aasimar-a-default-option.html
D&D 2024 Edition Heads Back To Greyhawk, Makes Aasimar A Default Option
J.R. Zambrano
3 Minute Read
May 15 2024
That Game Informer interview is a doozy, revealing some potent new
details about the upcoming 2024 Player’s Handbook and beyond.
Yesterday, we got our first look at the new cover of D&D’s 2024 Player’s Handbook, thanks to an interview and teaser from Game Informer. But, it
turns out, the gorgeous art of the new book isn’t the only thing
revealed. Greyhawk beckons in the Dungeon Master’s Guide. Aasimar makes
the jump to the default Player’s Handbook choice. And a surprising
number of feats will be yours to choose from.
All of this is just a taste of things to come. It sounds like the
2024-2025 revision of the rules is going to be bigger than we thought. Temperature is starting to rise on the ol’ excite-o-meter, which I guess measures temperature as well as excitement. Which I suppose makes sense.
Heat makes molecules move. Heat also makes you really love or hate a wrestler. Plus where else are you going to see Val Kilmer and Al Pacino
and Robert De Niro in the same movie?
You guessed it, Heat.
On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
wrote:
I find the choice of goliaths a bit weird. I would have thought they'd
choose something they can trademark, but I doubt you can properly
trademark a character type based on a biblical story, wihthout even the
name changed.
On Tue, 21 May 2024 06:31:20 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 5/20/2024 4:20 AM, Kyonshi wrote:
On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
wrote:
I find the choice of goliaths a bit weird. I would have thought they'd
choose something they can trademark, but I doubt you can properly
trademark a character type based on a biblical story, wihthout even the
name changed.
They seem like they're just 1e's Half-Ogre with a different skin and
origin. Also not really trademarkable.
I was never fond of Half-Orcs, but that's probably mostly because -
when we started playing - the race was almost always played as an
'evil' character... and evil PCs usually caused more problems for the
party than they were worth. It was always the same sort of players who
picked Half Orc characters too; they'd inevitably choose the assassin
class, backstab all the other characters, and then demand the DM give
them XP for the deed.
When I started DMing, I didn't outright forbid half-orc characters but
did discourage players from chosing them. As the setting developed,
half-orcs became an impossibility, just because humans and goblinoids couldn't crossbreed (earlier 'half-orcs' were retconned to be just particularly human-looking orcs ;-)
I'd have outright forbidden half-ogres from the start, though.
On Wed, 22 May 2024 16:20:43 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:
I also had a rule of no PVP after I quickly got tired of that. If some
character was particularly bad and acting evil anyway, causing trouble
for the party in other ways, I'd lift it. That only happened a couple
times and the offending character was quickly dealt with by *all* the
rest of the party, and the player never returned.
The worst part of the PVP was it was so... stupid. Look, if your
character has a grudge against another, and needs to kill him... I get
it. But make it part of the story. A lot of it was just, "I backstab
the Mage for the lulz!" sort of stuff.
Those early years of playing D&D... I don't want to say I don't have
fond memories of those days, because I do. D&D was a magical game, and
even with all the issues, it was a great experience. But my real
fondness for the game came after I found a stable group of friends
with whom to play, and whose style of playing was more in tune with
what I myself enjoyed. People whose characters worked together, who
enjoyed roleplaying and story, and if there was conflict, worked it
out in the game that was generally enjoyable to everyone.
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