• Re: Land of the Lost and DnD

    From Justisaur@21:1/5 to Spalls Hurgenson on Tue Aug 27 08:52:56 2024
    On 8/26/2024 10:41 AM, Spalls Hurgenson wrote:
    On Sun, 25 Aug 2024 22:20:01 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    My son got really into Land of the Lost (1974) despite it's atrocious
    greenscreen effects. At least the claymation is actually decent.
    Funnily enough the series shapes up to be much more well-written than I
    remember from my childhood. I think the German dub I watched it with
    might have had something to do with that.


    I loved that as a kid. The Sleestacks with their sssshhhhwwwuuusssshsss
    were great.

    The old D&D module "X1 Isle of Dread" always seemed to owe a lot of
    its tone and ideas to the "Land of the Lost" show, even if the module
    was set on an island (obviously, X1 also takes from old monster movies
    too; Monster Island, anyone?). But both early D&D and Land of the Lost
    stole liberally from pulp adventures, even if it often didn't make for
    a cohesive whole. Both often felt very experimental, filled with a lot
    of 'wouldn't it be neat if...' moments that were fun to play (or
    watch) so long as you didn't think too much about it.

    Later D&D (and fantasy in general) stepped away from this style,
    focusing on stronger world-building, better characters and generally a
    more epic feel overall. Like television shows, there was a growing
    interest in longer, better structured stories over stand-alone
    episodes. The silliness of the old modules (and shows like "Land of
    the Lost") was seen as too childlike; something for young kids.

    Overall, I prefer the later adventures over the adventure-pulp that
    was mainstream D&D in the 70s and early 80s. Still, I recognize that's
    a personal preference, and I'm not condemning anyone who likes the
    'classic' style (I mean, that's pretty much what "Dungeon Crawl
    Classic" has built its brand around, so obviously there's still an
    audience). Nor am I entirely opposed to playing that sort of game
    (with moderation). It's almost tongue-in-cheek lightness adds a
    certain verve to the game that is too often missing in more epic
    quests.

    It seems squarely based on/expanded from Edgar Rice Burroughs' 1918 "The
    Land That Time Forgot." Which I'm sure was an influence, even if Land of
    the Lost wasn't.

    --
    -Justisaur

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