• *** CHAOS ENGINE ***

    From casagiannoni@optimum.net@21:1/5 to All on Fri Dec 15 15:52:44 2023
    A certain type of mathematically defined system of semi-chaos has
    progressive states as represented by points on the XY coordinate
    plane.

    If random, then points would range evenly over the plane, but
    these systems have strong attractors that are beautiful and
    interesting.

    Note https://postimg.cc/gallery/JB8TtTj for a sample of 12
    from a library of 512.

    Note https://postimg.cc/bdzxWN5P for a capture of the program on
    system 31 .

    The program is blocked by security software but a CD can be sent.

    Email casagiannoni@optimum.net .

    Note the following detailed descriptive paper :

    SA18 Chaos Engine

    ( 1 ) Preliminary Notes :

    SA18 software includes, the program executable SA18 Chaos Engine.exe,
    and the library binary data file sa18lib.bin containing the required information library where 88 bytes are used to store the unique
    generating, locating and scaling information for each of the many
    semi-chaotic systems. Also required are the five Visual Basic v6
    auxiliary run time files, Asycfilt.dll, Msvbvm.dll, Oleaut32.dll,
    Olepro32.dll and Stdole2.tlb . These five must be either with the
    executable, or more properly at C:\Windows\System** with other DLLs.
    The SA18 Chaos Engine is a 32 bit Windows application requiring an
    appropriate version of Windows. Use a display at the maximum normal
    resolution. Start the program SA18 Chaos Engine.exe by any of the
    usual methods , e.g. - double clicking SA18 Chaos Engine.exe in the
    Windows Explorer or permanently installing a shortcut with the program
    icon (recommended).
    The software is provided "as is" for free distribution, without any
    warranty or condition of any kind, express or implied, and with the
    firm understanding that the user assumes all responsibility for any consequences of the use of the software.

    ( 2 ) Introduction and Background :

    The Chaos Engine, has evolved from a study of a unique form of
    mathematically defined systems of semi-chaos. Each state of these
    systems is represented by a point on the XY coordinate plane.
    Subsequent states or points, are mapped via application of 18 ordered coefficients from two 9 element, 3x3 matrices, Aij and Bij, specific
    to each unique system, according to the following algorithms
    recursively :

    X new ( X, Y ) = A00 + A01 Y + A02 Y^2
    + A10 X + A11 X Y + A12 X Y^2
    + A20 X^2 + A21 X^2 Y + A22 X^2 Y^2

    Y new ( X, Y ) = B00 + B01 Y + B02 Y^2
    + B10 X + B11 X Y + B12 X Y^2
    + B20 X^2 + B21 X^2 Y + B22 X^2 Y^2

    Matrix coefficients are additively applied to every possible product combination of the current X and Y state coordinates in powers 0, 1
    and 2, thus defining each subsequent system state. It was discovered
    that if the 18 matrix coefficients were chosen at random from an
    interval a bit wider than -1 to +1, then occasionally, a system would
    exhibit behavior that was stable or bounded, non-degenerative and
    non-periodic. This semi chaotic behavior would result in evolving
    points for each subsequent state of the system, defining a progressive
    image where locations in the image were clearly attractive of most
    system states ( i.e. - the system, though fundamentally chaotic in
    nature, nevertheless "prefers" certain states of attraction ).
    Visually, it was observed that these attractors tended to have
    pleasing and interesting qualities, especially if the spectral colors
    are used to indicate orbital accelerations in various image areas.
    A computer developed a library of images by the random process
    selection of sets of matrix coefficients and rejecting systems that
    lacked the desired weak chaotic behavior. Each acceptable system was
    stored as the 2 x (3 x 3) = 18 matrix coefficients together with 2
    locating and 2 scaling parameters, requiring 88 bytes for each image
    in the library file sa18lib.bin of images. The unique matrices can be
    thought of as a kind of mathematical code for the corresponding
    attractor images. The Chaos Engine enables the user to view the 2 x
    (3x3) = 18 matrix coefficients while the image is evolving, and allows
    for the dynamic "tweaking" of any selected coefficient and the
    observed effect on the dynamic image. Given even the crude precision
    of the chaos engine tweaking tools, there is still likely estimated to
    be a vast number indeed of different "viable" possible images !

    ( 3 ) About the Colors :

    The color assigned to pixel points representing each system state, is
    keyed to the acceleration at that point in the progressive development
    of the attractor. It is the magnitude of the change in vector
    displacements, between the vector of the preceding point to the
    current point, and the vector from the current point to the subsequent
    point. In a qualitative sense, it is the magnitude of the "jerk" felt
    at each point if one was "riding" the points around the developing
    image. Normal Spectral colors are used from Blue representing minimal accelerations, increasing through Cyan, Green, Yellow, and up to Red representing maximum accelerations. Excursions beyond either extreme
    are represented by a progression to Magenta. The program samples the
    early development of system states to define a mean and standard
    deviation of accelerations. Normalized scaling from full Magenta below
    Blue up to full Magenta above Red is indicative of from -2 to +2
    standard deviations.

    ( 4 ) Periodic Random Orbit Perturbation :

    On occasion, an otherwise well behaved attractor will suddenly fall
    into a repeating sequence, sometimes only involving a limited number
    of system states. Image number 275 from the original library is a good
    example. Click the developed image to see the limited states. The
    cause of this periodic degeneracy is not well understood, but the
    round off error of the floating point math describing the system
    states does impose a finite limit to the possible number of system
    states within the domain of each attractor, and periodic degeneracy
    can be the ultimate consequence. If the attractor is especially
    "tight", as indeed is the case in some of the more interesting and
    beautiful figures, then this periodic degeneracy can sometimes
    overtake the attractor causing further development to cease. To offset
    this tendency, code has been introduced to periodically perturb a
    point (1 every 2^15 = 32768 points) in both the X and Y directions, by
    random amounts selected from the interval form -.0025 to +.0025. This
    is often just what such a figure needs to keep moving. This feature is selectable in the chaos engine (click the label : ON shown green, or
    OFF shown red).

    ( 5 ) Using the Chaos Engine :

    On starting the Chaos Engine a semi-chaotic system is selected at
    random from the library ( currently 512 ) and the attractor displayed.
    The sizing and positioning buttons [Bigger], [Smaller], [Taller],
    [Wider], [Up], [Down], [Left], [Right] all do what they say when
    clicked. Left and Right Clicking are for Large and Small adjustments respectively. [Taller] / [Wider] change the aspect ratio of the image
    without changing the overall size. All of these controls do nothing to
    the character of the images.
    Images are selected from the library using the vertical scroll slider
    and the selected image number is indicated above the top end of the
    slider. Any of the 18 matrix coefficients as Aij (left) and Bij
    (right) displayed at the top may be selected for "tweaking" by left
    clicking the number. The selected coefficient will appear in a
    different color than the rest. The coefficient will be rounded off to
    six decimal places when tweaked up or down using the [Add] or [Sub.]
    buttons respectively.
    Six levels of additive or subtractive adjustments are possible
    according to the
    following table :
    Action Added or Subtracted Amount
    Left Click 0.1
    Right Click 0.01
    Shift - Left Click 0.001
    Shift - Right Click 0.0001
    Ctrl - Left Click 0.00001
    Ctrl - Right Click 0.000001

    Immediately on tweaking a coefficient, the image clears and redraws
    using the altered coefficient, allowing the user to observe the effect
    on the image. On occasion, the tweaked coefficient will render the
    system unstable or unbounded and the green "OK" indicator will
    intermittently or continuously change to a red "OUT !". At this point
    the user can recover to the previous stable state by reversing the
    offending action using the [Add] or [Sub.] buttons appropriately. In
    any case, clicking the image number will return all coefficients to
    the library values and is therefore a sure way to recover.
    An altered image can be stored, replacing the starting image in the
    library by holding both the Ctrl and Shift keys while clicking [Save]
    (wait for beep). All previous points in a developing image can be
    deleted by clicking either the "OK" indicator or the display area.
    This is often a good way to detect the previously mentioned periodic degeneracy.
    Exit the program by clicking [Exit].

    Free Windows software on request.

    Stephen G. Giannoni
    casagiannoni@optimum.net
    USA (631) 757-2793

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From casagiannoni@optimum.net@21:1/5 to All on Fri Dec 15 16:13:22 2023
    A certain type of mathematically defined system of semi-chaos has
    progressive states as represented by points on the XY coordinate
    plane.

    If random, then points would range evenly over the plane, but
    these systems have strong attractors that are beautiful and
    interesting.

    Note https://postimg.cc/gallery/JB8TtTj for a sample of 12
    from a library of 512.

    Note https://postimg.cc/bdzxWN5P for a capture of the program on
    system 31 .

    The program is blocked by security software but a CD can be sent.

    Email casagiannoni@optimum.net .

    Note the following detailed descriptive paper :

    SA18 Chaos Engine

    ( 1 ) Preliminary Notes :

    SA18 software includes, the program executable SA18 Chaos Engine.exe,
    and the library binary data file sa18lib.bin containing the required information library where 88 bytes are used to store the unique
    generating, locating and scaling information for each of the many
    semi-chaotic systems. Also required are the five Visual Basic v6
    auxiliary run time files, Asycfilt.dll, Msvbvm.dll, Oleaut32.dll,
    Olepro32.dll and Stdole2.tlb . These five must be either with the
    executable, or more properly at C:\Windows\System** with other DLLs.
    The SA18 Chaos Engine is a 32 bit Windows application requiring an
    appropriate version of Windows. Use a display at the maximum normal
    resolution. Start the program SA18 Chaos Engine.exe by any of the
    usual methods , e.g. - double clicking SA18 Chaos Engine.exe in the
    Windows Explorer or permanently installing a shortcut with the program
    icon (recommended).
    The software is provided "as is" for free distribution, without any
    warranty or condition of any kind, express or implied, and with the
    firm understanding that the user assumes all responsibility for any consequences of the use of the software.

    ( 2 ) Introduction and Background :

    The Chaos Engine, has evolved from a study of a unique form of
    mathematically defined systems of semi-chaos. Each state of these
    systems is represented by a point on the XY coordinate plane.
    Subsequent states or points, are mapped via application of 18 ordered coefficients from two 9 element, 3x3 matrices, Aij and Bij, specific
    to each unique system, according to the following algorithms
    recursively :

    X new ( X, Y ) = A00 + A01 Y + A02 Y^2
    + A10 X + A11 X Y + A12 X Y^2
    + A20 X^2 + A21 X^2 Y + A22 X^2 Y^2

    Y new ( X, Y ) = B00 + B01 Y + B02 Y^2
    + B10 X + B11 X Y + B12 X Y^2
    + B20 X^2 + B21 X^2 Y + B22 X^2 Y^2

    Matrix coefficients are additively applied to every possible product combination of the current X and Y state coordinates in powers 0, 1
    and 2, thus defining each subsequent system state. It was discovered
    that if the 18 matrix coefficients were chosen at random from an
    interval a bit wider than -1 to +1, then occasionally, a system would
    exhibit behavior that was stable or bounded, non-degenerative and
    non-periodic. This semi chaotic behavior would result in evolving
    points for each subsequent state of the system, defining a progressive
    image where locations in the image were clearly attractive of most
    system states ( i.e. - the system, though fundamentally chaotic in
    nature, nevertheless "prefers" certain states of attraction ).
    Visually, it was observed that these attractors tended to have
    pleasing and interesting qualities, especially if the spectral colors
    are used to indicate orbital accelerations in various image areas.
    A computer developed a library of images by the random process
    selection of sets of matrix coefficients and rejecting systems that
    lacked the desired weak chaotic behavior. Each acceptable system was
    stored as the 2 x (3 x 3) = 18 matrix coefficients together with 2
    locating and 2 scaling parameters, requiring 88 bytes for each image
    in the library file sa18lib.bin of images. The unique matrices can be
    thought of as a kind of mathematical code for the corresponding
    attractor images. The Chaos Engine enables the user to view the 2 x
    (3x3) = 18 matrix coefficients while the image is evolving, and allows
    for the dynamic "tweaking" of any selected coefficient and the
    observed effect on the dynamic image. Given even the crude precision
    of the chaos engine tweaking tools, there is still likely estimated to
    be a vast number indeed of different "viable" possible images !

    ( 3 ) About the Colors :

    The color assigned to pixel points representing each system state, is
    keyed to the acceleration at that point in the progressive development
    of the attractor. It is the magnitude of the change in vector
    displacements, between the vector of the preceding point to the
    current point, and the vector from the current point to the subsequent
    point. In a qualitative sense, it is the magnitude of the "jerk" felt
    at each point if one was "riding" the points around the developing
    image. Normal Spectral colors are used from Blue representing minimal accelerations, increasing through Cyan, Green, Yellow, and up to Red representing maximum accelerations. Excursions beyond either extreme
    are represented by a progression to Magenta. The program samples the
    early development of system states to define a mean and standard
    deviation of accelerations. Normalized scaling from full Magenta below
    Blue up to full Magenta above Red is indicative of from -2 to +2
    standard deviations.

    ( 4 ) Periodic Random Orbit Perturbation :

    On occasion, an otherwise well behaved attractor will suddenly fall
    into a repeating sequence, sometimes only involving a limited number
    of system states. Image number 275 from the original library is a good
    example. Click the developed image to see the limited states. The
    cause of this periodic degeneracy is not well understood, but the
    round off error of the floating point math describing the system
    states does impose a finite limit to the possible number of system
    states within the domain of each attractor, and periodic degeneracy
    can be the ultimate consequence. If the attractor is especially
    "tight", as indeed is the case in some of the more interesting and
    beautiful figures, then this periodic degeneracy can sometimes
    overtake the attractor causing further development to cease. To offset
    this tendency, code has been introduced to periodically perturb a
    point (1 every 2^15 = 32768 points) in both the X and Y directions, by
    random amounts selected from the interval form -.0025 to +.0025. This
    is often just what such a figure needs to keep moving. This feature is selectable in the chaos engine (click the label : ON shown green, or
    OFF shown red).

    ( 5 ) Using the Chaos Engine :

    On starting the Chaos Engine a semi-chaotic system is selected at
    random from the library ( currently 512 ) and the attractor displayed.
    The sizing and positioning buttons [Bigger], [Smaller], [Taller],
    [Wider], [Up], [Down], [Left], [Right] all do what they say when
    clicked. Left and Right Clicking are for Large and Small adjustments respectively. [Taller] / [Wider] change the aspect ratio of the image
    without changing the overall size. All of these controls do nothing to
    the character of the images.
    Images are selected from the library using the vertical scroll slider
    and the selected image number is indicated above the top end of the
    slider. Any of the 18 matrix coefficients as Aij (left) and Bij
    (right) displayed at the top may be selected for "tweaking" by left
    clicking the number. The selected coefficient will appear in a
    different color than the rest. The coefficient will be rounded off to
    six decimal places when tweaked up or down using the [Add] or [Sub.]
    buttons respectively.
    Six levels of additive or subtractive adjustments are possible
    according to the following table :

    Action Added or Subtracted Amount

    Left Click 0.1
    Right Click 0.01
    Shift - Left Click 0.001
    Shift - Right Click 0.0001
    Ctrl - Left Click 0.00001
    Ctrl - Right Click 0.000001

    Immediately on tweaking a coefficient, the image clears and redraws
    using the altered coefficient, allowing the user to observe the effect
    on the image. On occasion, the tweaked coefficient will render the
    system unstable or unbounded and the green "OK" indicator will
    intermittently or continuously change to a red "OUT !". At this point
    the user can recover to the previous stable state by reversing the
    offending action using the [Add] or [Sub.] buttons appropriately. In
    any case, clicking the image number will return all coefficients to
    the library values and is therefore a sure way to recover.
    An altered image can be stored, replacing the starting image in the
    library by holding both the Ctrl and Shift keys while clicking [Save]
    (wait for beep). All previous points in a developing image can be
    deleted by clicking either the "OK" indicator or the display area.
    This is often a good way to detect the previously mentioned periodic degeneracy.

    Exit the program by clicking [Exit].

    Free Windows software on request.

    Stephen G. Giannoni
    casagiannoni@optimum.net
    USA (631) 757-2793

    ( Julia and Mandelbrot )

    Julia plots are Beautiful and Interesting.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From casagiannoni@optimum.net@21:1/5 to All on Fri Dec 15 16:22:21 2023
    A certain type of mathematically defined system of semi-chaos has
    progressive states as represented by points on the XY coordinate
    plane.

    If random, then points would range evenly over the plane, but
    these systems have strong attractors that are beautiful and
    interesting.

    Note https://postimg.cc/gallery/JB8TtTj for a sample of 12
    from a library of 512.

    Note https://postimg.cc/bdzxWN5P for a capture of the program on
    system 31 .

    The program is blocked by security software but a CD can be sent.

    Email casagiannoni@optimum.net .

    Note the following detailed descriptive paper :

    SA18 Chaos Engine

    ( 1 ) Preliminary Notes :

    SA18 software includes, the program executable SA18 Chaos Engine.exe,
    and the library binary data file sa18lib.bin containing the required information library where 88 bytes are used to store the unique
    generating, locating and scaling information for each of the many
    semi-chaotic systems. Also required are the five Visual Basic v6
    auxiliary run time files, Asycfilt.dll, Msvbvm.dll, Oleaut32.dll,
    Olepro32.dll and Stdole2.tlb . These five must be either with the
    executable, or more properly at C:\Windows\System** with other DLLs.
    The SA18 Chaos Engine is a 32 bit Windows application requiring an
    appropriate version of Windows. Use a display at the maximum normal
    resolution. Start the program SA18 Chaos Engine.exe by any of the
    usual methods , e.g. - double clicking SA18 Chaos Engine.exe in the
    Windows Explorer or permanently installing a shortcut with the program
    icon (recommended).

    The software is provided "as is" for free distribution, without any
    warranty or condition of any kind, express or implied, and with the
    firm understanding that the user assumes all responsibility for any consequences of the use of the software.

    ( 2 ) Introduction and Background :

    The Chaos Engine, has evolved from a study of a unique form of
    mathematically defined systems of semi-chaos. Each state of these
    systems is represented by a point on the XY coordinate plane.
    Subsequent states or points, are mapped via application of 18 ordered coefficients from two 9 element, 3x3 matrices, Aij and Bij, specific
    to each unique system, according to the following algorithms
    recursively :

    X new ( X, Y ) = A00 + A01 Y + A02 Y^2
    + A10 X + A11 X Y + A12 X Y^2
    + A20 X^2 + A21 X^2 Y + A22 X^2 Y^2

    Y new ( X, Y ) = B00 + B01 Y + B02 Y^2
    + B10 X + B11 X Y + B12 X Y^2
    + B20 X^2 + B21 X^2 Y + B22 X^2 Y^2

    Matrix coefficients are additively applied to every possible product combination of the current X and Y state coordinates in powers 0, 1
    and 2, thus defining each subsequent system state. It was discovered
    that if the 18 matrix coefficients were chosen at random from an
    interval a bit wider than -1 to +1, then occasionally, a system would
    exhibit behavior that was stable or bounded, non-degenerative and
    non-periodic. This semi chaotic behavior would result in evolving
    points for each subsequent state of the system, defining a progressive
    image where locations in the image were clearly attractive of most
    system states ( i.e. - the system, though fundamentally chaotic in
    nature, nevertheless "prefers" certain states of attraction ).
    Visually, it was observed that these attractors tended to have
    pleasing and interesting qualities, especially if the spectral colors
    are used to indicate orbital accelerations in various image areas.
    A computer developed a library of images by the random process
    selection of sets of matrix coefficients and rejecting systems that
    lacked the desired weak chaotic behavior. Each acceptable system was
    stored as the 2 x (3 x 3) = 18 matrix coefficients together with 2
    locating and 2 scaling parameters, requiring 88 bytes for each image
    in the library file sa18lib.bin of images. The unique matrices can be
    thought of as a kind of mathematical code for the corresponding
    attractor images. The Chaos Engine enables the user to view the 2 x
    (3x3) = 18 matrix coefficients while the image is evolving, and allows
    for the dynamic "tweaking" of any selected coefficient and the
    observed effect on the dynamic image. Given even the crude precision
    of the chaos engine tweaking tools, there is still likely estimated to
    be a vast number indeed of different "viable" possible images !

    ( 3 ) About the Colors :

    The color assigned to pixel points representing each system state, is
    keyed to the acceleration at that point in the progressive development
    of the attractor. It is the magnitude of the change in vector
    displacements, between the vector of the preceding point to the
    current point, and the vector from the current point to the subsequent
    point. In a qualitative sense, it is the magnitude of the "jerk" felt
    at each point if one was "riding" the points around the developing
    image. Normal Spectral colors are used from Blue representing minimal accelerations, increasing through Cyan, Green, Yellow, and up to Red representing maximum accelerations. Excursions beyond either extreme
    are represented by a progression to Magenta. The program samples the
    early development of system states to define a mean and standard
    deviation of accelerations. Normalized scaling from full Magenta below
    Blue up to full Magenta above Red is indicative of from -2 to +2
    standard deviations.

    ( 4 ) Periodic Random Orbit Perturbation :

    On occasion, an otherwise well behaved attractor will suddenly fall
    into a repeating sequence, sometimes only involving a limited number
    of system states. Image number 275 from the original library is a good
    example. Click the developed image to see the limited states. The
    cause of this periodic degeneracy is not well understood, but the
    round off error of the floating point math describing the system
    states does impose a finite limit to the possible number of system
    states within the domain of each attractor, and periodic degeneracy
    can be the ultimate consequence. If the attractor is especially
    "tight", as indeed is the case in some of the more interesting and
    beautiful figures, then this periodic degeneracy can sometimes
    overtake the attractor causing further development to cease. To offset
    this tendency, code has been introduced to periodically perturb a
    point (1 every 2^15 = 32768 points) in both the X and Y directions, by
    random amounts selected from the interval form -.0025 to +.0025. This
    is often just what such a figure needs to keep moving. This feature is selectable in the chaos engine (click the label : ON shown green, or
    OFF shown red).

    ( 5 ) Using the Chaos Engine :

    On starting the Chaos Engine a semi-chaotic system is selected at
    random from the library ( currently 512 ) and the attractor displayed.
    The sizing and positioning buttons [Bigger], [Smaller], [Taller],
    [Wider], [Up], [Down], [Left], [Right] all do what they say when
    clicked. Left and Right Clicking are for Large and Small adjustments respectively. [Taller] / [Wider] change the aspect ratio of the image
    without changing the overall size. All of these controls do nothing to
    the character of the images.

    Images are selected from the library using the vertical scroll slider
    and the selected image number is indicated above the top end of the
    slider.

    Any of the 18 matrix coefficients as Aij (left) and Bij
    (right) displayed at the top may be selected for "tweaking" by left
    clicking the number. The selected coefficient will appear in a
    different color than the rest. The coefficient will be rounded off to
    six decimal places when tweaked up or down using the [Add] or [Sub.]
    buttons respectively.

    Six levels of additive or subtractive adjustments are possible
    according to the following table :

    Action Added or Subtracted Amount

    Left Click 0.1
    Right Click 0.01
    Shift - Left Click 0.001
    Shift - Right Click 0.0001
    Ctrl - Left Click 0.00001
    Ctrl - Right Click 0.000001

    Immediately on tweaking a coefficient, the image clears and redraws
    using the altered coefficient, allowing the user to observe the effect
    on the image. On occasion, the tweaked coefficient will render the
    system unstable or unbounded and the green "OK" indicator will
    intermittently or continuously change to a red "OUT !". At this point
    the user can recover to the previous stable state by reversing the
    offending action using the [Add] or [Sub.] buttons appropriately. In
    any case, clicking the image number will return all coefficients to
    the library values and is therefore a sure way to recover.

    An altered image can be stored, replacing the starting image in the
    library by holding both the Ctrl and Shift keys while clicking [Save]
    (wait for beep). All previous points in a developing image can be
    deleted by clicking either the "OK" indicator or the display area.
    This is often a good way to detect the previously mentioned periodic degeneracy.

    Exit the program by clicking [Exit].

    Free Windows software on request.

    Stephen G. Giannoni

    casagiannoni@optimum.net

    USA (631) 757-2793

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From sobriquet@21:1/5 to All on Sun Mar 17 20:01:52 2024
    Op 17/03/2024 om 19:31 schreef casagiannoni@optimum.net:
    A certain type of mathematically defined system of semi-chaos has
    progressive states as represented by points on the XY coordinate
    plane.

    If random, then points would range evenly over the plane, but
    these systems have strong attractors that are beautiful and
    interesting.

    Note https://postimg.cc/gallery/JB8TtTj for a sample of 12
    from a library of 512.

    Postimg seems to malfunction. I can't view content I've shared here
    via postimg earlier:

    https://groups.google.com/g/sci.math/c/-NnaPBw7H7M/m/gXEyFcFTFQAJ

    You can use imgbox.com instead. It also provides a nice thumbnail
    overview of an album. When uploading, you just need to indicate
    if the images aren't inappropriate.

    As an example here is a gallery of abstract art (found online):

    https://imgbox.com/g/6MZXtmrNn4


    Note https://postimg.cc/bdzxWN5P for a capture of the program on
    system 31 .

    The program is blocked by security software but a CD can be sent.

    Email casagiannoni@optimum.net .
    [..]

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)