A strange bifurcation algorithm from an older iterated function system
of mine:
https://youtu.be/XKhS_nklCkE
My pseudo code is in the description:
______________
// px_mutation interpolates from -4...4 across each frame; 1440 here.
render frames:
_________
// angle interpolates from 0...pi2 across iterations
// px = py = 0
// Iteration:
px = sin(angle * px_mutation);
py = cos(angle * py);
______________
Anybody should be able to reproduce it on their end. Right?
It's all 2d, but has a 3d vibe! Nice.
Any thoughts?
A strange bifurcation algorithm from an older iterated function system
of mine:
https://youtu.be/XKhS_nklCkE
My pseudo code is in the description:
______________
// px_mutation interpolates from -4...4 across each frame; 1440 here.
render frames:
_________
// angle interpolates from 0...pi2 across iterations
// px = py = 0
// Iteration:
px = sin(angle * px_mutation);
py = cos(angle * py);
______________
Anybody should be able to reproduce it on their end. Right?
It's all 2d, but has a 3d vibe! Nice.
Any thoughts?
On 3/30/2024 9:18 AM, Volney wrote:
It looks like a fractal version of an optical illusion of whether a
cylinder (with the fractal on it) is rotating in one direction or the
other.
Notice the alpha blend where we can see through the illusion of a 2d
plane looking 3d even with a completely 2d IFS? I did some simple 3d volumetric protrusions of it. Well, it looks like some sort of strange
helix curve. px_mutation going from -4...4 across the frames (1440) here
is the main animation driver, so to speak. when px_mutation hits zero,
the plane is on edge where we can see a thin vertical line. In the
volumetric we can see how its a plane because we can move the camera
around it. You can see this moment right around this time: https://youtu.be/XKhS_nklCkE?t=29
expect magic. "it looks like a cylinder" lol.[...]
Have you tried to recreate my bifurcation diagram IFS for yourself?
A strange bifurcation algorithm from an older iterated function system
of mine:
https://youtu.be/XKhS_nklCkE
My pseudo code is in the description:
______________
// px_mutation interpolates from -4...4 across each frame; 1440 here.
render frames:
_________
// angle interpolates from 0...pi2 across iterations
// px = py = 0
// Iteration:
px = sin(angle * px_mutation);
py = cos(angle * py);
______________
Anybody should be able to reproduce it on their end. Right?
It's all 2d, but has a 3d vibe! Nice.
Any thoughts?
Op 30/03/2024 om 01:24 schreef Chris M. Thomasson:
A strange bifurcation algorithm from an older iterated function
system of mine:
https://youtu.be/XKhS_nklCkE
Maybe add audio?
https://www.youtube.com/watch?v=-T1tMQaZCtw
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