• 4D Visualisierung

    From guido wugi@21:1/5 to All on Wed Aug 28 21:30:51 2024
    Hallo,

    Für alle, die sich für „echte 4D“-Renderings (natürlich in Projektion) von Sachen wie komplexen Funktionen w=f(z), 3-Sphären, Clifford-Torus
    und anderen Tesserakten interessieren, habe ich diesen kleinen
    4D-Grapher mit interaktiven controls in Desmos3D erstellt.

    NB1.) Die ersten Versionen verwendeten willkürige Achsenprojektionen und rotierten nicht richtig, d. h. sphärisch. Nach ein paar Wochen des Ausprobierens und Kopfzerbrechens haben sich die Dinge geklärt, und
    alles passte gut kalibriert an seinen Platz.

    NB2.) Ich kann nicht verstehen, warum professionelle und gängige Mathematiksoftware diese 4D-Rendering-Methoden hartnäckig ignoriert.
    Seit Jahren verwende ich den unprätentiösen Graphing Calculator 4.0 von Pacific Tech, der 4D vollständig integriert hat.

    Wie auch immer, willkommen zum Ausprobieren hier:

    https://www.desmos.com/3d/x7w6jdpxgx?lang=nl : Methode und Beispiele https://www.desmos.com/3d/krq32ylqjd?lang=nl : 3-Sphäre https://www.desmos.com/3d/3ci8qmdzaf?lang=nl : Clifford-Torus https://www.desmos.com/3d/dwujqpjry3?lang=nl : Tesserakt

    Mehr hier:
    https://www.wugi.be/qbinterac.html https://www.youtube.com/@wugionyoutube/playlists (suche nach "4D" und
    "Complex Functions")

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Wed Aug 28 21:55:43 2024
    Op 28-8-2024 om 21:49 schreef Chris M. Thomasson:
    On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,
    [...]

    Actually, it's impossible to visualize a true tesseract in 3d space?


    A question I have is where do I plot a 4d point, say:

    (0, 0, 0, 1)

    in a 3d space? Humm...

    I've been doing that for a few decades by now ;o)

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Wed Aug 28 23:08:06 2024
    Op 28-8-2024 om 21:49 schreef Chris M. Thomasson:
    On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,
    [...]

    Actually, it's impossible to visualize a true tesseract in 3d space?


    A question I have is where do I plot a 4d point, say:

    (0, 0, 0, 1)

    in a 3d space? Humm...

    How do you plot a photo of a 3D scene?

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Thu Aug 29 16:56:00 2024
    Op 29-8-2024 om 00:31 schreef FromTheRafters:
    guido wugi explained :
    Op 28-8-2024 om 21:49 schreef Chris M. Thomasson:
    On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,
    [...]

    Actually, it's impossible to visualize a true tesseract in 3d space?


    A question I have is where do I plot a 4d point, say:

    (0, 0, 0, 1)

    in a 3d space? Humm...

    How do you plot a photo of a 3D scene?

    Oh, now you're projecting. :)

    Sorry, couldn't help myself. In another group they all think that they
    are psychologists.

    Most "3D" renderings of math objects are done in 2D, whether on paper or
    on screen.
    As for surfaces and curves, which is what we do, there is no difference
    in rendering 3D or 4D ones. The main problem is having a coherent
    coordinate projection base (conserving spherical rotation symmetry).
    Which I've had to resolve the last couple of weeks :)

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Fri Aug 30 00:01:21 2024
    Op 29-8-2024 om 20:47 schreef Chris M. Thomasson:
    On 8/29/2024 7:56 AM, guido wugi wrote:
    Op 29-8-2024 om 00:31 schreef FromTheRafters:
    guido wugi explained :
    Op 28-8-2024 om 21:49 schreef Chris M. Thomasson:
    On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,
    [...]

    Actually, it's impossible to visualize a true tesseract in 3d space? >>>>>>

    A question I have is where do I plot a 4d point, say:

    (0, 0, 0, 1)

    in a 3d space? Humm...

    How do you plot a photo of a 3D scene?

    Oh, now you're projecting. :)

    Sorry, couldn't help myself. In another group they all think that
    they are psychologists.

    Most "3D" renderings of math objects are done in 2D, whether on paper
    or on screen.
    As for surfaces and curves, which is what we do, there is no
    difference in rendering 3D or 4D ones. The main problem is having a
    coherent coordinate projection base (conserving spherical rotation
    symmetry). Which I've had to resolve the last couple of weeks :)


    I don't think you can truly project a _true_ 4d object into a 3d
    space. We can get some insights, but the projection does not really
    represent the 100% true 4d object... It does not capture all of the information? Actually, this kid did an interesting explanation, well
    at least to me: :^)

    https://youtu.be/eGguwYPC32I

    What do you think?

    I find it obvious that we can project from 4D space into 3D space in the
    same way that we can, and do (everytime you look at a photograph;),
    project 3D into 2D. What we can't do really, is project
    3D-volumes/manifolds. But projecting surfaces and curves works just fine.

    Of course the projected image isn't the "real [4D] thing". But then a photograph isn't the real 3D world it depicts either. Still we like
    looking at and interpreting photographs/pictures and find them
    interesting. So how for heaven's sake could one not find 4D-to-3D
    projected images equally interesting, I ask you???

    So then, my renderings aren't "true 4D" objects alright, but they are
    "true 4D" projections.
    Just as the ubiquitous pictures of the Tesseract are already.
    But contrary to the usual 3D extractions of complex functions, like
    Re(w), Im(w) etc, which are effectively cutting off a 4th dimension.

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Wed Sep 11 22:22:33 2024
    Op 11-9-2024 om 10:15 schreef Chris M. Thomasson:
    On 9/11/2024 1:12 AM, Chris M. Thomasson wrote:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    [...]

    Check this out:

    https://youtu.be/IVR5I5mnrsg

    ;^)

    Also, iirc, this experiment of mine has a vector with a non-zero 4d component...

    https://youtu.be/KRkKZj9s3wk

    I don't understand it, but they're beautiful graphics alright! But 4D?

    Meanwhile I've put a Desmos4D graph of Clifford tori, Dupin cyclides
    (also shown together!) and Hopf fibration.
    bolnorm4D.CT-DC-HF | Desmos <https://www.desmos.com/3d/rwj9vo31yc?lang=nl> https://www.youtube.com/watch?v=1y6qrsJff-g&list=PL5xDSSE1qfb6c7UHcURl6wXh0pH4ARB75&index=21


    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Sat Sep 14 11:08:52 2024
    Op 13-9-2024 om 23:58 schreef Chris M. Thomasson:
    On 9/11/2024 1:22 PM, guido wugi wrote:
    Op 11-9-2024 om 10:15 schreef Chris M. Thomasson:
    On 9/11/2024 1:12 AM, Chris M. Thomasson wrote:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    [...]

    Check this out:

    https://youtu.be/IVR5I5mnrsg

    ;^)

    Also, iirc, this experiment of mine has a vector with a non-zero 4d
    component...

    https://youtu.be/KRkKZj9s3wk

    I don't understand it, but they're beautiful graphics alright! But 4D?

    Meanwhile I've put a Desmos4D graph of Clifford tori, Dupin cyclides
    (also shown together!) and Hopf fibration.
    bolnorm4D.CT-DC-HF | Desmos
    <https://www.desmos.com/3d/rwj9vo31yc?lang=nl>
    https://www.youtube.com/watch?v=1y6qrsJff-g&list=PL5xDSSE1qfb6c7UHcURl6wXh0pH4ARB75&index=21



    Here is an example of a 4d vector ping ponging through -1...1 wrt its
    w component:

    https://www.facebook.com/share/v/PC17LfU94uUjW6DY

    So, the single attractor is at point (0, 0, 0, w) for the animation.
    There is a major effect on the field. Here is another simulation that
    shows the attractor at a fixed (0, 0, 0, 0) for the entire duration:

    https://www.facebook.com/share/v/DXKhRoGZmpB9fX5Y/

    I don't see really the difference, sorry.
    And: where is the w component *in* the graph? If it isn't *in* the
    graph, it's just some external parameter upon a 3D-graph, isn't it?

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Sat Sep 14 23:41:00 2024
    Op 14-9-2024 om 21:20 schreef Chris M. Thomasson:
    On 9/14/2024 2:08 AM, guido wugi wrote:

    I don't see really the difference, sorry.

    There is a massive difference. Humm... The animation is rather fast.
    Try it in slow motion.

    The thing is, it doesn't expose dim 4. It looks and feels like just an
    external parameter acting on the output.

    And: where is the w component *in* the graph? If it isn't *in* the
    graph, it's just some external parameter upon a 3D-graph, isn't it?

    Well, the vector field algorithm is working on 4d vectors. However, I
    don't know where to plot a vector like (0, 0, 0, 1) unless I define
    some other axis in 3d. This does not seem quite "kosher" to me.
    Anyway, I can only see what the non-zero w components do to a field
    that has all zero w's. The 4d definitely casts an influence on the 3d components (x, y, z).

    Humm... I need to work on another animation that shows this off more, clearly...

    It's precisely what my thread is about.
    *Graphing 4 dimensions in 3D, spherical-symmetry-true.*
    You might try it out with your app ;-)
    Mainstream math apps ought to try it out. But they prefer going on
    happily ignoring 4D possibilities. Except for tesseracts, for some reason.

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Sun Sep 15 11:11:51 2024
    Op 15-9-2024 om 02:17 schreef Chris M. Thomasson:
    On 9/14/2024 5:10 PM, Chris M. Thomasson wrote:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,
    [...]

    This is your artificial 4d axis, right?

    https://i.ibb.co/rMqqp9k/image.png

    Exactly. I called them (x,y,z,v) here, but (x,y,u,v) for complex
    functions. The positions are initiated by the six angle controls for
    coordinate plane rotations (or four angle controls for "spherical"
    coordinate rotations).

    To be quite honest, 4d kind of freaks me out a little bit... If 3d is comprised of infinite 2d planes, then 4d is comprised of infinite 3d planes...

    Yes, 3D-manifolds aren't much indicated for visualisation of course.
    It's all about *surfaces and edges*:
    Pure surfaces and their parameter curves as for complex functions.
    Or border edges of border surfaces, of (border) volumes of 4D-volumes,
    as for the tesseract.
    If you want 3D-volumes in 4D, that's another pair of sleeves (as we say
    in Dutch:-).

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Sun Sep 15 22:47:11 2024
    Op 15-9-2024 om 22:26 schreef Chris M. Thomasson:
    Sorry but half of your links are unavailable.

    Damn! Try this one, a screenshot of the link above:

    https://i.ibb.co/n7FFKvq/image.png

    That works. I can't interpret it of course. But they're fine volumes
    alright. Or rather, volume border surfaces ;-)

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Sun Sep 15 22:21:49 2024
    Op 15-9-2024 om 21:28 schreef Chris M. Thomasson:
    On 9/15/2024 2:11 AM, guido wugi wrote:
    Op 15-9-2024 om 02:17 schreef Chris M. Thomasson:
    On 9/14/2024 5:10 PM, Chris M. Thomasson wrote:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,
    [...]

    This is your artificial 4d axis, right?

    https://i.ibb.co/rMqqp9k/image.png

    Exactly. I called them (x,y,z,v) here, but (x,y,u,v) for complex
    functions. The positions are initiated by the six angle controls for
    coordinate plane rotations (or four angle controls for "spherical"
    coordinate rotations).

    Okay. I see. Thanks.


    To be quite honest, 4d kind of freaks me out a little bit... If 3d
    is comprised of infinite 2d planes, then 4d is comprised of infinite
    3d planes...

    Yes, 3D-manifolds aren't much indicated for visualisation of course.
    It's all about *surfaces and edges*:
    Pure surfaces and their parameter curves as for complex functions.
    Or border edges of border surfaces, of (border) volumes of
    4D-volumes, as for the tesseract.
    If you want 3D-volumes in 4D, that's another pair of sleeves (as we
    say in Dutch:-).

    Yeah. That's an interesting one for sure. So, a 3d volume would be one
    3d plane out of the infinity of them in the 4'th dimension? Humm...

    Yes and no. 4D-space may indeed be generated by piling up 3D spaces
    along a 4th-dimension axis.
    But 3D volumes/manifolds may also evolve in 4D space, just like 2D
    surfaces and 1D curves may evolve in (x,y,z) space. I was rather
    referring to such 3D objects ("volumes", manifolds, whatever you call
    them) existing in 4D. Those are beyond my 4D visualisation scope. But if
    they are contained within lowerdimensional limits, say, border surfaces
    and edges, then, like any surface and curve, those are the things one
    can visualise (example: the tesseract).

    Btw, I have created a lot of 3d volumes. Even in DICOM format. They
    are all good candidates for holograms... :^)

    Check these out if you can get to the link:

    https://www.facebook.com/share/p/n2nMhW5G2PhRzyfx

    Sorry but half of your links are unavailable.

    They can all be 3d printed. Humm... Sometimes I think that a 3d
    "observer" would only be able to see 2d. As in a 3d scene projected
    onto a 2d plane with lights and shadows, ect... However, a 4d observer
    would be able to see in pure 3d. Make any sense? Thanks.

    Exactly. We 3D observers see only outer layers = border surfaces of 3D
    objects. OK, we can see through transparent media like air and water and
    glas, but as soon as opaque things are to be observed, it is their outer surface we see.
    And a 4D observer would indeed see us in full 3D, our entire internal
    body, organs etc. included. As for us, we can see the inner parts of a Flatlander picture on a flat, transparent sheet.
    (Another nicety: if we turn the Flatlander sheet upside down, our
    Flatlander image will have swapped its left/right sides! So, a 4D
    observer can look at us "from one side" and agree with us about our left
    and right sides, and then look "from the other side" and see us with
    swapped left/right sides.)

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Mon Sep 16 11:17:11 2024
    Op 16-9-2024 om 00:07 schreef Chris M. Thomasson:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,

    Für alle, die sich für „echte 4D“-Renderings (natürlich in
    Projektion) von Sachen wie komplexen Funktionen w=f(z), 3-Sphären,
    Clifford-Torus und anderen Tesserakten interessieren, habe ich diesen
    kleinen 4D-Grapher mit interaktiven controls in Desmos3D erstellt.

    NB1.) Die ersten Versionen verwendeten willkürige Achsenprojektionen
    und rotierten nicht richtig, d. h. sphärisch. Nach ein paar Wochen
    des Ausprobierens und Kopfzerbrechens haben sich die Dinge geklärt,
    und alles passte gut kalibriert an seinen Platz.

    NB2.) Ich kann nicht verstehen, warum professionelle und gängige
    Mathematiksoftware diese 4D-Rendering-Methoden hartnäckig ignoriert.
    Seit Jahren verwende ich den unprätentiösen Graphing Calculator 4.0
    von Pacific Tech, der 4D vollständig integriert hat.

    Wie auch immer, willkommen zum Ausprobieren hier:

    https://www.desmos.com/3d/x7w6jdpxgx?lang=nl : Methode und Beispiele
    https://www.desmos.com/3d/krq32ylqjd?lang=nl : 3-Sphäre
    https://www.desmos.com/3d/3ci8qmdzaf?lang=nl : Clifford-Torus
    https://www.desmos.com/3d/dwujqpjry3?lang=nl : Tesserakt

    Mehr hier:
    https://www.wugi.be/qbinterac.html
    https://www.youtube.com/@wugionyoutube/playlists (suche nach "4D" und
    "Complex Functions")


    Fwiw, is another test. I call it Spiralina... ;^)

    https://i.ibb.co/Khg4TKK/image.png

    Beauty! Trajectory bundles: now these, being curves, can be done in 4D
    as well...

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Mon Sep 16 12:31:23 2024
    Op 15-9-2024 om 23:06 schreef Chris M. Thomasson:
    On 9/15/2024 1:54 PM, Chris M. Thomasson wrote:
    [...]
    Actually, here is some of my test code for one of my experimental
    stacked mandelbulbs. The code generates ppm's images as its final
    image stack for any volumetric renderer to get a hold of them. Can
    you run the code?

    https://pastebin.com/raw/07TWQQYF

    https://groups.google.com/g/comp.lang.c/c/ve7UtNFAYH0

    Iirc, it should create something akin to the following volumetric
    result of mine:

    https://i.ibb.co/zrHBdcz/image.png

    An alien baby chick?

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Tue Sep 17 18:25:59 2024
    Op 17-9-2024 om 08:45 schreef Chris M. Thomasson:
    On 9/16/2024 3:31 AM, guido wugi wrote:
    Op 15-9-2024 om 23:06 schreef Chris M. Thomasson:
    On 9/15/2024 1:54 PM, Chris M. Thomasson wrote:
    [...]
    Actually, here is some of my test code for one of my experimental
    stacked mandelbulbs. The code generates ppm's images as its final
    image stack for any volumetric renderer to get a hold of them. Can
    you run the code?

    https://pastebin.com/raw/07TWQQYF

    https://groups.google.com/g/comp.lang.c/c/ve7UtNFAYH0

    Iirc, it should create something akin to the following volumetric
    result of mine:

    https://i.ibb.co/zrHBdcz/image.png

    An alien baby chick?


    Not sure! Some sort of stone idol or something? Actually, this has an
    alien face in it. Very insect like:

    https://youtu.be/k9qpHcfiDho

    A look at the face:

    https://i.ibb.co/rw6NxH0/image.png

    Can you see it?

    Rather some scanning result :)

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Tue Sep 17 21:46:33 2024
    Op 16-9-2024 om 21:49 schreef Chris M. Thomasson:
    Trajectory bundles: now these, being curves, can be done in 4D as
    well...


    I need to study existing your work to see where I should/could plot
    all of my vectors that have non-zero 4d w's as in (x, y, z, w). That
    would be interesting. I just need to find some time to give it a go,
    been really busy lately. Shit... Well... Now, when I do it, I will
    start small and create 4 axes in the 3d plane. Ask you a lot of
    questions... ;^) It would be a learning experience for me.

    Also, I think it might help a bit if I colored any vector with a
    non-zero w with a special color spectrum... Humm... Keep in mind that
    I am only plotting the (x, y, z) parts of the vectors that my field
    algorithm generates. So, I can see how non-zero w's cast an influence
    upon the field wrt the (x, y, z) parts of an n-ary vector.

    I can do the coloring thing in my current work. If any vector has a
    non-zero w, make its color _unique_ among all colors used in the field render. Humm...

    I propose you try this example file.
    bolnorm4D. Parabola | Desmos <https://www.desmos.com/3d/igi6shir3e?lang=nl>

    A graph of the complex Parabola w=z^2.

    The axes can modified/put to rotation with one of two angle control sets
    (or both;-) :
    1. "initial axis position controls", a 'spherical coordinate'-like set
    of angles α,β,γ,δ; and
    2. "axis plane rotation controls", a set of angles for the six possible axis-plane rotations: ζ1,η1,ζ2,η2,ζ3,η3.
    The resulting projected axis points are called X,Y,Z,V, defined by 3D coordinates.

    A 4D coordinate (a,b,c,d) is graphed as a point
    E(a,b,c,d)=aX+bY+cZ+dV.
    The graph w=f(z) or u+iv=f(x+iy) is produced by the 4D points
    E(x,y,u,v)

    The function definitions are stated apart, eg,
    Fre(x,y)=xx-yy, Fim(x,y)=2xy
    (Desmos lacks yet complex function handling)

    A surface is defined with variables u,v (not to be confused with
    variables u+iv=w!!).
    A curve is defined with variable t. Parameter curves are obtained using
    a parm list L=[a,b...c]

    The parabola is rendered by
    E(u,v,Fre(u,v),Fim(u,v))
    In polar coordinates we'd have
    E(u cos v, u sin v, Gre(u,v),Gim(u,v))

    You can try out 4D rendering right away with this file!
    If you have a function definition with parms u and v, or t and L,
    or x,y,z,w, making z a 3D-function z=f(x,y) and w a list or a slider parm),
    all you need to render is
    E(u,v,F1(u,v),F2(u,v)) or
    E(t,L,F1(t,L),F2(t,L)) and another by swapping t and L, or
    E(u,v,f(u,v),w)
    ...

    --
    guido wugi

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  • From guido wugi@21:1/5 to All on Tue Sep 17 22:38:05 2024
    Op 17-9-2024 om 21:52 schreef Chris M. Thomasson:
    On 9/17/2024 12:46 PM, guido wugi wrote:
    Op 16-9-2024 om 21:49 schreef Chris M. Thomasson:
    Trajectory bundles: now these, being curves, can be done in 4D as
    well...


    I need to study existing your work to see where I should/could plot
    all of my vectors that have non-zero 4d w's as in (x, y, z, w). That
    would be interesting. I just need to find some time to give it a go,
    been really busy lately. Shit... Well... Now, when I do it, I will
    start small and create 4 axes in the 3d plane. Ask you a lot of
    questions... ;^) It would be a learning experience for me.

    Also, I think it might help a bit if I colored any vector with a
    non-zero w with a special color spectrum... Humm... Keep in mind
    that I am only plotting the (x, y, z) parts of the vectors that my
    field algorithm generates. So, I can see how non-zero w's cast an
    influence upon the field wrt the (x, y, z) parts of an n-ary vector.

    I can do the coloring thing in my current work. If any vector has a
    non-zero w, make its color _unique_ among all colors used in the
    field render. Humm...

    I propose you try this example file.
    bolnorm4D. Parabola | Desmos
    <https://www.desmos.com/3d/igi6shir3e?lang=nl>
    [...]

    This moves the object along the 4d axis right:

    https://i.ibb.co/k1XR3FT/image.png

    13: s_p

    right?

    Exactly, an example to 'move along v' (your w).

    --
    guido wugi

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  • From wugi@21:1/5 to All on Thu Sep 19 23:04:11 2024
    Op 19/09/2024 om 21:39 schreef Chris M. Thomasson:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,
    [...]

    Fwiw, I finally ported my work to a realm where I have real time. My experimental modern opengl thing... I can fly around my simulations. Can
    you get to the following link to an animation of a simulation?

    https://www.facebook.com/chris.thomasson.31/videos/1217820042822507

    Seems like a little ball game between anemonies ;-)

    --
    guido wugi

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  • From wugi@21:1/5 to All on Fri Sep 20 00:05:39 2024
    Op 19/09/2024 om 23:19 schreef Chris M. Thomasson:
    On 9/19/2024 2:04 PM, wugi wrote:
    Op 19/09/2024 om 21:39 schreef Chris M. Thomasson:
    On 8/28/2024 12:30 PM, guido wugi wrote:
    Hallo,
    [...]

    Fwiw, I finally ported my work to a realm where I have real time. My
    experimental modern opengl thing... I can fly around my simulations.
    Can you get to the following link to an animation of a simulation?

    https://www.facebook.com/chris.thomasson.31/videos/1217820042822507

    Seems like a little ball game between anemonies ;-)


    Indeed it does! Humm... Actually, here is an older one I made. This has
    some of my personal midi music to go along with it:

    https://youtu.be/HwIkk9zENcg

    :^)

    What fields look like octopuses or anemonies?

    Here's a 4D Clifford torus rotating with my
    "fraktet", a Tue-Morse-like tune with three "fractal" voices. https://www.youtube.com/watch?v=R96uu4Il9Jo&list=PL5xDSSE1qfb6c7UHcURl6wXh0pH4ARB75&index=6
    the score: https://www.youtube.com/watch?v=zGZ2aG_yviU&list=PL5xDSSE1qfb6ybEuZ5XWxpKUIFKdO9rK7&index=13

    --
    guido wugi

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