On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,[...]
Actually, it's impossible to visualize a true tesseract in 3d space?
A question I have is where do I plot a 4d point, say:
(0, 0, 0, 1)
in a 3d space? Humm...
On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,[...]
Actually, it's impossible to visualize a true tesseract in 3d space?
A question I have is where do I plot a 4d point, say:
(0, 0, 0, 1)
in a 3d space? Humm...
guido wugi explained :
Op 28-8-2024 om 21:49 schreef Chris M. Thomasson:
On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,[...]
Actually, it's impossible to visualize a true tesseract in 3d space?
A question I have is where do I plot a 4d point, say:
(0, 0, 0, 1)
in a 3d space? Humm...
How do you plot a photo of a 3D scene?
Oh, now you're projecting. :)
Sorry, couldn't help myself. In another group they all think that they
are psychologists.
On 8/29/2024 7:56 AM, guido wugi wrote:
Op 29-8-2024 om 00:31 schreef FromTheRafters:
guido wugi explained :
Op 28-8-2024 om 21:49 schreef Chris M. Thomasson:
On 8/28/2024 12:38 PM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,[...]
Actually, it's impossible to visualize a true tesseract in 3d space? >>>>>>
A question I have is where do I plot a 4d point, say:
(0, 0, 0, 1)
in a 3d space? Humm...
How do you plot a photo of a 3D scene?
Oh, now you're projecting. :)
Sorry, couldn't help myself. In another group they all think that
they are psychologists.
Most "3D" renderings of math objects are done in 2D, whether on paper
or on screen.
As for surfaces and curves, which is what we do, there is no
difference in rendering 3D or 4D ones. The main problem is having a
coherent coordinate projection base (conserving spherical rotation
symmetry). Which I've had to resolve the last couple of weeks :)
I don't think you can truly project a _true_ 4d object into a 3d
space. We can get some insights, but the projection does not really
represent the 100% true 4d object... It does not capture all of the information? Actually, this kid did an interesting explanation, well
at least to me: :^)
https://youtu.be/eGguwYPC32I
What do you think?
On 9/11/2024 1:12 AM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
[...]
Check this out:
https://youtu.be/IVR5I5mnrsg
;^)
Also, iirc, this experiment of mine has a vector with a non-zero 4d component...
https://youtu.be/KRkKZj9s3wk
On 9/11/2024 1:22 PM, guido wugi wrote:
Op 11-9-2024 om 10:15 schreef Chris M. Thomasson:
On 9/11/2024 1:12 AM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
[...]
Check this out:
https://youtu.be/IVR5I5mnrsg
;^)
Also, iirc, this experiment of mine has a vector with a non-zero 4d
component...
https://youtu.be/KRkKZj9s3wk
I don't understand it, but they're beautiful graphics alright! But 4D?
Meanwhile I've put a Desmos4D graph of Clifford tori, Dupin cyclides
(also shown together!) and Hopf fibration.
bolnorm4D.CT-DC-HF | Desmos
<https://www.desmos.com/3d/rwj9vo31yc?lang=nl>
https://www.youtube.com/watch?v=1y6qrsJff-g&list=PL5xDSSE1qfb6c7UHcURl6wXh0pH4ARB75&index=21
Here is an example of a 4d vector ping ponging through -1...1 wrt its
w component:
https://www.facebook.com/share/v/PC17LfU94uUjW6DY
So, the single attractor is at point (0, 0, 0, w) for the animation.
There is a major effect on the field. Here is another simulation that
shows the attractor at a fixed (0, 0, 0, 0) for the entire duration:
https://www.facebook.com/share/v/DXKhRoGZmpB9fX5Y/
On 9/14/2024 2:08 AM, guido wugi wrote:
I don't see really the difference, sorry.
There is a massive difference. Humm... The animation is rather fast.
Try it in slow motion.
And: where is the w component *in* the graph? If it isn't *in* the
graph, it's just some external parameter upon a 3D-graph, isn't it?
Well, the vector field algorithm is working on 4d vectors. However, I
don't know where to plot a vector like (0, 0, 0, 1) unless I define
some other axis in 3d. This does not seem quite "kosher" to me.
Anyway, I can only see what the non-zero w components do to a field
that has all zero w's. The 4d definitely casts an influence on the 3d components (x, y, z).
Humm... I need to work on another animation that shows this off more, clearly...
On 9/14/2024 5:10 PM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,[...]
This is your artificial 4d axis, right?
https://i.ibb.co/rMqqp9k/image.png
To be quite honest, 4d kind of freaks me out a little bit... If 3d is comprised of infinite 2d planes, then 4d is comprised of infinite 3d planes...
Sorry but half of your links are unavailable.
Damn! Try this one, a screenshot of the link above:
https://i.ibb.co/n7FFKvq/image.png
On 9/15/2024 2:11 AM, guido wugi wrote:
Op 15-9-2024 om 02:17 schreef Chris M. Thomasson:
On 9/14/2024 5:10 PM, Chris M. Thomasson wrote:
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,[...]
This is your artificial 4d axis, right?
https://i.ibb.co/rMqqp9k/image.png
Exactly. I called them (x,y,z,v) here, but (x,y,u,v) for complex
functions. The positions are initiated by the six angle controls for
coordinate plane rotations (or four angle controls for "spherical"
coordinate rotations).
Okay. I see. Thanks.
To be quite honest, 4d kind of freaks me out a little bit... If 3d
is comprised of infinite 2d planes, then 4d is comprised of infinite
3d planes...
Yes, 3D-manifolds aren't much indicated for visualisation of course.
It's all about *surfaces and edges*:
Pure surfaces and their parameter curves as for complex functions.
Or border edges of border surfaces, of (border) volumes of
4D-volumes, as for the tesseract.
If you want 3D-volumes in 4D, that's another pair of sleeves (as we
say in Dutch:-).
Yeah. That's an interesting one for sure. So, a 3d volume would be one
3d plane out of the infinity of them in the 4'th dimension? Humm...
Btw, I have created a lot of 3d volumes. Even in DICOM format. They
are all good candidates for holograms... :^)
Check these out if you can get to the link:
https://www.facebook.com/share/p/n2nMhW5G2PhRzyfx
They can all be 3d printed. Humm... Sometimes I think that a 3d
"observer" would only be able to see 2d. As in a 3d scene projected
onto a 2d plane with lights and shadows, ect... However, a 4d observer
would be able to see in pure 3d. Make any sense? Thanks.
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,
Für alle, die sich für „echte 4D“-Renderings (natürlich in
Projektion) von Sachen wie komplexen Funktionen w=f(z), 3-Sphären,
Clifford-Torus und anderen Tesserakten interessieren, habe ich diesen
kleinen 4D-Grapher mit interaktiven controls in Desmos3D erstellt.
NB1.) Die ersten Versionen verwendeten willkürige Achsenprojektionen
und rotierten nicht richtig, d. h. sphärisch. Nach ein paar Wochen
des Ausprobierens und Kopfzerbrechens haben sich die Dinge geklärt,
und alles passte gut kalibriert an seinen Platz.
NB2.) Ich kann nicht verstehen, warum professionelle und gängige
Mathematiksoftware diese 4D-Rendering-Methoden hartnäckig ignoriert.
Seit Jahren verwende ich den unprätentiösen Graphing Calculator 4.0
von Pacific Tech, der 4D vollständig integriert hat.
Wie auch immer, willkommen zum Ausprobieren hier:
https://www.desmos.com/3d/x7w6jdpxgx?lang=nl : Methode und Beispiele
https://www.desmos.com/3d/krq32ylqjd?lang=nl : 3-Sphäre
https://www.desmos.com/3d/3ci8qmdzaf?lang=nl : Clifford-Torus
https://www.desmos.com/3d/dwujqpjry3?lang=nl : Tesserakt
Mehr hier:
https://www.wugi.be/qbinterac.html
https://www.youtube.com/@wugionyoutube/playlists (suche nach "4D" und
"Complex Functions")
Fwiw, is another test. I call it Spiralina... ;^)
https://i.ibb.co/Khg4TKK/image.png
On 9/15/2024 1:54 PM, Chris M. Thomasson wrote:
[...]
Actually, here is some of my test code for one of my experimental
stacked mandelbulbs. The code generates ppm's images as its final
image stack for any volumetric renderer to get a hold of them. Can
you run the code?
https://pastebin.com/raw/07TWQQYF
https://groups.google.com/g/comp.lang.c/c/ve7UtNFAYH0
Iirc, it should create something akin to the following volumetric
result of mine:
https://i.ibb.co/zrHBdcz/image.png
On 9/16/2024 3:31 AM, guido wugi wrote:
Op 15-9-2024 om 23:06 schreef Chris M. Thomasson:
On 9/15/2024 1:54 PM, Chris M. Thomasson wrote:An alien baby chick?
[...]
Actually, here is some of my test code for one of my experimental
stacked mandelbulbs. The code generates ppm's images as its final
image stack for any volumetric renderer to get a hold of them. Can
you run the code?
https://pastebin.com/raw/07TWQQYF
https://groups.google.com/g/comp.lang.c/c/ve7UtNFAYH0
Iirc, it should create something akin to the following volumetric
result of mine:
https://i.ibb.co/zrHBdcz/image.png
Not sure! Some sort of stone idol or something? Actually, this has an
alien face in it. Very insect like:
https://youtu.be/k9qpHcfiDho
A look at the face:
https://i.ibb.co/rw6NxH0/image.png
Can you see it?
Trajectory bundles: now these, being curves, can be done in 4D as
well...
I need to study existing your work to see where I should/could plot
all of my vectors that have non-zero 4d w's as in (x, y, z, w). That
would be interesting. I just need to find some time to give it a go,
been really busy lately. Shit... Well... Now, when I do it, I will
start small and create 4 axes in the 3d plane. Ask you a lot of
questions... ;^) It would be a learning experience for me.
Also, I think it might help a bit if I colored any vector with a
non-zero w with a special color spectrum... Humm... Keep in mind that
I am only plotting the (x, y, z) parts of the vectors that my field
algorithm generates. So, I can see how non-zero w's cast an influence
upon the field wrt the (x, y, z) parts of an n-ary vector.
I can do the coloring thing in my current work. If any vector has a
non-zero w, make its color _unique_ among all colors used in the field render. Humm...
On 9/17/2024 12:46 PM, guido wugi wrote:
Op 16-9-2024 om 21:49 schreef Chris M. Thomasson:[...]
Trajectory bundles: now these, being curves, can be done in 4D as
well...
I need to study existing your work to see where I should/could plot
all of my vectors that have non-zero 4d w's as in (x, y, z, w). That
would be interesting. I just need to find some time to give it a go,
been really busy lately. Shit... Well... Now, when I do it, I will
start small and create 4 axes in the 3d plane. Ask you a lot of
questions... ;^) It would be a learning experience for me.
Also, I think it might help a bit if I colored any vector with a
non-zero w with a special color spectrum... Humm... Keep in mind
that I am only plotting the (x, y, z) parts of the vectors that my
field algorithm generates. So, I can see how non-zero w's cast an
influence upon the field wrt the (x, y, z) parts of an n-ary vector.
I can do the coloring thing in my current work. If any vector has a
non-zero w, make its color _unique_ among all colors used in the
field render. Humm...
I propose you try this example file.
bolnorm4D. Parabola | Desmos
<https://www.desmos.com/3d/igi6shir3e?lang=nl>
This moves the object along the 4d axis right:
https://i.ibb.co/k1XR3FT/image.png
13: s_p
right?
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,[...]
Fwiw, I finally ported my work to a realm where I have real time. My experimental modern opengl thing... I can fly around my simulations. Can
you get to the following link to an animation of a simulation?
https://www.facebook.com/chris.thomasson.31/videos/1217820042822507
On 9/19/2024 2:04 PM, wugi wrote:
Op 19/09/2024 om 21:39 schreef Chris M. Thomasson:
On 8/28/2024 12:30 PM, guido wugi wrote:
Hallo,[...]
Fwiw, I finally ported my work to a realm where I have real time. My
experimental modern opengl thing... I can fly around my simulations.
Can you get to the following link to an animation of a simulation?
https://www.facebook.com/chris.thomasson.31/videos/1217820042822507
Seems like a little ball game between anemonies ;-)
Indeed it does! Humm... Actually, here is an older one I made. This has
some of my personal midi music to go along with it:
https://youtu.be/HwIkk9zENcg
:^)
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