Well, according to some AI's, lol, my ability to find an n-poly from a
single line, its incircle, outcircle and center point is supposedly
something good. Some of them claim it's not enough info to gain the poly
from the line and number of vertices alone. Well, my function only takes
two points (p0, p1) and a number of vertices (n) for the result. Then
renders all of them. Does this sound like anything worthwhile to you? I
just did it for a new fractal I am tinkering around with for fun. I did
not think it was anything all that special. Fwiw, here is a render:
https://i.ibb.co/Y7G4C80t/image.png
Notice how the red circles are all tangent along a "path". The green
circles intersect. The number of polys are decreased as they extend out.
This starts from a single line and the number of vertices. I am thinking about doing something interesting with it. It might look fairly nice.
:^)
Thanks.
Kind of interesting at all? Or been there, done that. :^)
On 3/31/2025 6:40 AM, sobriquet wrote:
Op 30/03/2025 om 08:24 schreef Chris M. Thomasson:
Well, according to some AI's, lol, my ability to find an n-poly from
a single line, its incircle, outcircle and center point is supposedly
something good. Some of them claim it's not enough info to gain the
poly from the line and number of vertices alone. Well, my function
only takes two points (p0, p1) and a number of vertices (n) for the
result. Then renders all of them. Does this sound like anything
worthwhile to you? I just did it for a new fractal I am tinkering
around with for fun. I did not think it was anything all that
special. Fwiw, here is a render:
https://i.ibb.co/Y7G4C80t/image.png
Notice how the red circles are all tangent along a "path". The green
circles intersect. The number of polys are decreased as they extend
out. This starts from a single line and the number of vertices. I am
thinking about doing something interesting with it. It might look
fairly nice.
:^)
Thanks.
Kind of interesting at all? Or been there, done that. :^)
Nice! Looks a bit like a polyhedron that has been unfolded.
Not sure how you scaled it relative to the unit circle.
https://www.desmos.com/calculator/3izjfv3yma
Thanks. Well, my algorithm starts off with only three relevant inputs:
p0 = start of line
p1 = end of line
n = the n in n-poly
From that information alone, I create the fractal. So, it's not scaled
to the unit circle, its basically scaled from that line (p0, p1). So, it
can grow out of bounds, if we treat the unit circle as a sort of
"boundary". Now, you read my mind a bit. I have a way to scale the
fractal as a whole inside of any circle. Just need to port my older code
to this. Fwiw, these types of things can get pretty dense, using the
tangent circles instead of n-poly. Actually, its a different generator
algo using the same intersection avoidance algo:
https://www.facebook.com/photo? fbid=1377765076715820&set=pcb.1377765353382459
Can you get to that FB link? Sorry... ;^o
On 3/31/2025 9:48 PM, Chris M. Thomasson wrote:
On 3/31/2025 3:53 PM, sobriquet wrote:
Op 31/03/2025 om 23:05 schreef Chris M. Thomasson:
On 3/31/2025 6:40 AM, sobriquet wrote:
Op 30/03/2025 om 08:24 schreef Chris M. Thomasson:
Well, according to some AI's, lol, my ability to find an n-poly
from a single line, its incircle, outcircle and center point is
supposedly something good. Some of them claim it's not enough info >>>>>> to gain the poly from the line and number of vertices alone. Well, >>>>>> my function only takes two points (p0, p1) and a number of
vertices (n) for the result. Then renders all of them. Does this
sound like anything worthwhile to you? I just did it for a new
fractal I am tinkering around with for fun. I did not think it was >>>>>> anything all that special. Fwiw, here is a render:
https://i.ibb.co/Y7G4C80t/image.png
Notice how the red circles are all tangent along a "path". The
green circles intersect. The number of polys are decreased as they >>>>>> extend out. This starts from a single line and the number of
vertices. I am thinking about doing something interesting with it. >>>>>> It might look fairly nice.
:^)
Thanks.
Kind of interesting at all? Or been there, done that. :^)
Nice! Looks a bit like a polyhedron that has been unfolded.
Not sure how you scaled it relative to the unit circle.
https://www.desmos.com/calculator/3izjfv3yma
Thanks. Well, my algorithm starts off with only three relevant inputs: >>>>
p0 = start of line
p1 = end of line
n = the n in n-poly
From that information alone, I create the fractal. So, it's not
scaled to the unit circle, its basically scaled from that line (p0,
p1). So, it can grow out of bounds, if we treat the unit circle as a
sort of "boundary". Now, you read my mind a bit. I have a way to
scale the fractal as a whole inside of any circle. Just need to port
my older code to this. Fwiw, these types of things can get pretty
dense, using the tangent circles instead of n-poly. Actually, its a
different generator algo using the same intersection avoidance algo:
https://www.facebook.com/photo?
fbid=1377765076715820&set=pcb.1377765353382459
Can you get to that FB link? Sorry... ;^o
Yes, looks cool.. Can you also shade those fractals?
In desmos it's a bit cumbersome, but still kinda cool effect:
https://www.desmos.com/calculator/kuw9d9ftim
I got it in 3d now. Here is an example:
https://i.ibb.co/CkHZ98P/ct-p4-Copy.png
https://www.facebook.com/photo/? fbid=1378008770024784&set=pcb.1378008916691436
https://i.ibb.co/99rvy3Gg/ct-pov.png
https://i.ibb.co/99rvy3Gg/ct-pov.png
Le 01/04/2025 à 22:11, "Chris M. Thomasson" a écrit :
https://i.ibb.co/99rvy3Gg/ct-pov.png
https://i.ibb.co/chbBhqnz/ct-p6.png
On dirait une grosse molécule.
R.H.
Indeed. There is a major difference here... My rules do not allow for intersecting spheres.
On 4/1/2025 3:46 AM, sobriquet wrote:
Op 01/04/2025 om 06:54 schreef Chris M. Thomasson:
[...]
Check this out:
https://i.ibb.co/chbBhqnz/ct-p6.png
;^D
Le 01/04/2025 à 23:07, "Chris M. Thomasson" a écrit :
Indeed. There is a major difference here... My rules do not allow for
intersecting spheres.
What nationality are you, and what are you trying to achieve as a
graphic representation?
How do you go about it, why, and how?
R.H.
On 4/1/2025 4:28 PM, sobriquet wrote:
Op 01/04/2025 om 22:33 schreef Chris M. Thomasson:
On 4/1/2025 3:46 AM, sobriquet wrote:
Op 01/04/2025 om 06:54 schreef Chris M. Thomasson:
[...]
Check this out:
https://i.ibb.co/chbBhqnz/ct-p6.png
;^D
Good.. the blender tutorials on yt on this and closely related
fractals is still a bit limited..
https://www.youtube.com/watch?v=eIZ97sP6xAg
https://www.youtube.com/watch?v=utIgXiywxq4
Interesting. Actually, for some reason, those remind me of the Maskit algorithm. It's been a while since I have programmed Blender using
Python. Humm.. Well, here is an older 2d maskit of mine:
https://www.pinterest.com/pin/293648838201283660/
Let me try to find the algo... ... ... Ahhh! I finally found the algorithm:
https://www.josleys.com/articles/Kleinian%20escape-time_3.pdf
(read all!)
Now, there is a way to get 3d here. I remember doing it in a GLSL
fragment shader.
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