• Debugging Voyager 1, 22.5 hours at speed of light one-way comms

    From Retrograde@21:1/5 to All on Sun Mar 17 09:24:28 2024
    From the «cool as hell» department:
    Feed: Ars Technica - All content
    Title: Finally, engineers have a clue that could help them save Voyager 1 Author: Stephen Clark
    Date: Fri, 15 Mar 2024 19:23:49 -0400
    Link: https://arstechnica.com/?p=2010713

    [image 1]

    Enlarge[2] / Artist's illustration of the Voyager 1 spacecraft. (credit: Caltech/NASA-JPL)

    It's been four months since NASA's Voyager 1 spacecraft sent an intelligible signal back to Earth, and the problem has puzzled engineers tasked with supervising the probe exploring interstellar space.

    But there's a renewed optimism among the Voyager ground team based at NASA's Jet
    Propulsion Laboratory in California. On March 1, engineers sent a command up to Voyager 1—more than 15 billion miles (24 billion kilometers) away from Earth—to
    "gently prompt" one of the spacecraft's computers to try different sequences in its software package. This was the latest step in NASA's long-distance troubleshooting to try to isolate the cause of the problem preventing Voyager 1 from transmitting coherent telemetry data.

    Cracking the case

    Officials suspect a piece of corrupted memory inside the Flight Data Subsystem (FDS), one of three main computers on the spacecraft, is the most likely culprit
    for the interruption in normal communication. Because Voyager 1 is so far away, it takes about 45 hours for engineers on the ground to know how the spacecraft reacted to their commands—the one-way light travel time is about 22.5 hours.

    Read 9 remaining paragraphs[3] | Comments[4]

    Links:
    [1]: https://cdn.arstechnica.net/wp-content/uploads/2024/03/voyager1art-800x450.jpg (image)
    [2]: https://cdn.arstechnica.net/wp-content/uploads/2024/03/voyager1art.jpg (link)
    [3]: https://arstechnica.com/?p=2010713#p3 (link)
    [4]: https://arstechnica.com/?p=2010713comments=1 (link)

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