• Re: Space/Time tradeoff

    From vallor@21:1/5 to wichitajayhawks@msn.com on Mon Jul 21 07:44:07 2025
    XPost: talk.bizarre, alt.checkmate, alt.slack

    On Mon, 21 Jul 2025 02:19:14 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote in <me67viFq4huU1@mid.individual.net>:

    vallor wrote:
    On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in <me5j0dFmse5U2@mid.individual.net>:

    vallor wrote:
    On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote:

    On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley
    wrote:
    "a while ago" being around 1988.

    Hello.
    What's new?

    e

    hi

    In 8th grade, I wrote a game on the Commodore PET. You would
    maneuver your avatar (an asterisk) through a landscape of
    constantly-changing random blocks appearing and disappearing.

    Kind of a funky maze game. Would have been around 1981.

    Lies. You never did that. You can't even count to 1981.

    Not only did I write it, I optimized the movement keys by using the
    numeric keypad numbers as indices for two arrays that held +/-1 values
    for x and y.

    Was a lot faster than the "if then" chain I was using previously.

    (This was in PET BASIC, of course.)

    Recently I asked ChatGPT about the principle I'd used, and it called it
    "time for space trade off". Posted about it in comp.theory in passing.

    Message-ID: <101bvbm$58on$2@dont-email.me>

    It's pretty obvious that pre-computing values can speed things up.
    Orthogonally-related, I once made a lookup table for IPv4 unicast
    addresses whose decimal representation was an md5 hash.

    -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b

    (Turns out, back in the days of Usenet yore, certain NSP's didn't salt
    their posting-host hashes. Used it to figure out who was posting as
    certain socks in a.u.k.)

    Yes and you noticed a fatal flaw on line 262 and decided that you would
    do it again some day and didn't make a single penny off of it.

    One of the oldbies here wrote "Bilestoad," and I'm certain you've heard
    of that. If not, wikipedia.org will quickly bring you up to speed on
    it.

    Impressive. Never ran across that one.

    On the Apple ][, I played Karateka, Bolo, Taxman, and
    Choplifter to name a few.

    --
    -v System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G
    OS: Linux 6.15.7 D: Mint 22.1 DE: Xfce 4.18
    NVIDIA: 575.64.03 Mem: 258G
    "I have a rock garden. 3 of them died last week."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane "Stonehowler" Waldby@21:1/5 to vallor on Mon Jul 21 02:19:14 2025
    XPost: talk.bizarre, alt.checkmate, alt.slack

    vallor wrote:
    On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote in <me5j0dFmse5U2@mid.individual.net>:

    vallor wrote:
    On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote:

    On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley
    wrote:
    "a while ago" being around 1988.

    Hello.
    What's new?

    e

    hi

    In 8th grade, I wrote a game on the Commodore PET. You would maneuver
    your avatar (an asterisk) through a landscape of constantly-changing
    random blocks appearing and disappearing.

    Kind of a funky maze game. Would have been around 1981.

    Lies. You never did that. You can't even count to 1981.

    Not only did I write it, I optimized the movement keys by using the
    numeric keypad numbers as indices for two arrays that held +/-1 values
    for x and y.

    Was a lot faster than the "if then" chain I was using previously.

    (This was in PET BASIC, of course.)

    Recently I asked ChatGPT about the principle I'd used, and it
    called it "time for space trade off". Posted about it in
    comp.theory in passing.

    Message-ID: <101bvbm$58on$2@dont-email.me>

    It's pretty obvious that pre-computing values can speed
    things up. Orthogonally-related, I once made a lookup
    table for IPv4 unicast addresses whose decimal representation
    was an md5 hash.

    -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b

    (Turns out, back in the days of Usenet yore, certain NSP's didn't
    salt their posting-host hashes. Used it to figure out who was
    posting as certain socks in a.u.k.)

    Yes and you noticed a fatal flaw on line 262 and decided that you would
    do it again some day and didn't make a single penny off of it.

    One of the oldbies here wrote "Bilestoad," and I'm certain you've heard
    of that. If not, wikipedia.org will quickly bring you up to speed on it.

    --
    Hasbro

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane "Stonehowler" Waldby@21:1/5 to vallor on Mon Jul 21 02:48:56 2025
    XPost: talk.bizarre, alt.checkmate, alt.slack

    vallor wrote:
    On Mon, 21 Jul 2025 02:19:14 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote in <me67viFq4huU1@mid.individual.net>:

    vallor wrote:
    On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in <me5j0dFmse5U2@mid.individual.net>:

    vallor wrote:
    On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote:

    On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley >>>>>> wrote:
    "a while ago" being around 1988.

    Hello.
    What's new?

    e

    hi

    In 8th grade, I wrote a game on the Commodore PET. You would
    maneuver your avatar (an asterisk) through a landscape of
    constantly-changing random blocks appearing and disappearing.

    Kind of a funky maze game. Would have been around 1981.

    Lies. You never did that. You can't even count to 1981.

    Not only did I write it, I optimized the movement keys by using the
    numeric keypad numbers as indices for two arrays that held +/-1 values
    for x and y.

    Was a lot faster than the "if then" chain I was using previously.

    (This was in PET BASIC, of course.)

    Recently I asked ChatGPT about the principle I'd used, and it called it
    "time for space trade off". Posted about it in comp.theory in passing.

    Message-ID: <101bvbm$58on$2@dont-email.me>

    It's pretty obvious that pre-computing values can speed things up.
    Orthogonally-related, I once made a lookup table for IPv4 unicast
    addresses whose decimal representation was an md5 hash.

    -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b

    (Turns out, back in the days of Usenet yore, certain NSP's didn't salt
    their posting-host hashes. Used it to figure out who was posting as
    certain socks in a.u.k.)

    Yes and you noticed a fatal flaw on line 262 and decided that you would
    do it again some day and didn't make a single penny off of it.

    One of the oldbies here wrote "Bilestoad," and I'm certain you've heard
    of that. If not, wikipedia.org will quickly bring you up to speed on
    it.

    Impressive. Never ran across that one.

    On the Apple ][, I played Karateka, Bolo, Taxman, and
    Choplifter to name a few.


    Yes I've played Karateka and Choplifter.

    Have you ever rescued all 64 hostages? IIRC my best was 60 hostages
    rescued.

    --
    Hasbro

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane "Stonehowler" Waldby@21:1/5 to vallor on Mon Jul 21 03:05:44 2025
    XPost: talk.bizarre, alt.checkmate, alt.slack

    vallor wrote:
    On Mon, 21 Jul 2025 02:19:14 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote in <me67viFq4huU1@mid.individual.net>:

    vallor wrote:
    On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in <me5j0dFmse5U2@mid.individual.net>:

    vallor wrote:
    On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote:

    On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley >>>>>> wrote:
    "a while ago" being around 1988.

    Hello.
    What's new?

    e

    hi

    In 8th grade, I wrote a game on the Commodore PET. You would
    maneuver your avatar (an asterisk) through a landscape of
    constantly-changing random blocks appearing and disappearing.

    Kind of a funky maze game. Would have been around 1981.

    Lies. You never did that. You can't even count to 1981.

    Not only did I write it, I optimized the movement keys by using the
    numeric keypad numbers as indices for two arrays that held +/-1 values
    for x and y.

    Was a lot faster than the "if then" chain I was using previously.

    (This was in PET BASIC, of course.)

    Recently I asked ChatGPT about the principle I'd used, and it called it
    "time for space trade off". Posted about it in comp.theory in passing.

    Message-ID: <101bvbm$58on$2@dont-email.me>

    It's pretty obvious that pre-computing values can speed things up.
    Orthogonally-related, I once made a lookup table for IPv4 unicast
    addresses whose decimal representation was an md5 hash.

    -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b

    (Turns out, back in the days of Usenet yore, certain NSP's didn't salt
    their posting-host hashes. Used it to figure out who was posting as
    certain socks in a.u.k.)

    Yes and you noticed a fatal flaw on line 262 and decided that you would
    do it again some day and didn't make a single penny off of it.

    One of the oldbies here wrote "Bilestoad," and I'm certain you've heard
    of that. If not, wikipedia.org will quickly bring you up to speed on
    it.

    Impressive. Never ran across that one.

    Meaningless. You're full of shit, Creon. You're a real pussy for lying
    about it too.

    --
    Hasbro

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Doc Hammerslack@21:1/5 to "Stonehowler" Waldby on Mon Jul 21 07:57:39 2025
    XPost: talk.bizarre, alt.checkmate, alt.slack

    NOTICE: The DOCTOR is ON...at Mon, 21 Jul 2025 02:48:56 -0500, Lane \"Stonehowler\" Waldby wrote:

    vallor wrote:
    On Mon, 21 Jul 2025 02:19:14 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in <me67viFq4huU1@mid.individual.net>:

    vallor wrote:
    On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in
    <me5j0dFmse5U2@mid.individual.net>:

    vallor wrote:
    On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote:

    On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley >>>>>>> wrote:
    "a while ago" being around 1988.

    Hello.
    What's new?

    e

    hi

    In 8th grade, I wrote a game on the Commodore PET. You would
    maneuver your avatar (an asterisk) through a landscape of
    constantly-changing random blocks appearing and disappearing.

    Kind of a funky maze game. Would have been around 1981.

    Lies. You never did that. You can't even count to 1981.

    Not only did I write it, I optimized the movement keys by using the
    numeric keypad numbers as indices for two arrays that held +/-1
    values for x and y.

    Was a lot faster than the "if then" chain I was using previously.

    (This was in PET BASIC, of course.)

    Recently I asked ChatGPT about the principle I'd used, and it called
    it "time for space trade off". Posted about it in comp.theory in
    passing.

    Message-ID: <101bvbm$58on$2@dont-email.me>

    It's pretty obvious that pre-computing values can speed things up.
    Orthogonally-related, I once made a lookup table for IPv4 unicast
    addresses whose decimal representation was an md5 hash.

    -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b

    (Turns out, back in the days of Usenet yore, certain NSP's didn't
    salt their posting-host hashes. Used it to figure out who was
    posting as certain socks in a.u.k.)

    Yes and you noticed a fatal flaw on line 262 and decided that you
    would do it again some day and didn't make a single penny off of it.

    One of the oldbies here wrote "Bilestoad," and I'm certain you've
    heard of that. If not, wikipedia.org will quickly bring you up to
    speed on it.

    Impressive. Never ran across that one.

    On the Apple ][, I played Karateka, Bolo, Taxman, and Choplifter to
    name a few.


    Yes I've played Karateka and Choplifter.

    Have you ever rescued all 64 hostages? IIRC my best was 60 hostages
    rescued.

    I don't remember if I did or not. Probably not.

    --
    Doc Hammerslack
    Today is Boomtime, the 56th day of Confusion in the YOLD 3191

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane "Stonehowler" Waldby@21:1/5 to vallor on Mon Jul 21 04:04:08 2025
    XPost: talk.bizarre, alt.checkmate, alt.slack

    vallor wrote:
    On Mon, 21 Jul 2025 03:05:44 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote in <me6amoFqiv4U1@mid.individual.net>:

    vallor wrote:
    On Mon, 21 Jul 2025 02:19:14 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in <me67viFq4huU1@mid.individual.net>:

    vallor wrote:
    On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in
    <me5j0dFmse5U2@mid.individual.net>:

    vallor wrote:
    On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote:

    On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley >>>>>>>> wrote:
    "a while ago" being around 1988.

    Hello.
    What's new?

    e

    hi

    In 8th grade, I wrote a game on the Commodore PET. You would
    maneuver your avatar (an asterisk) through a landscape of
    constantly-changing random blocks appearing and disappearing.

    Kind of a funky maze game. Would have been around 1981.

    Lies. You never did that. You can't even count to 1981.

    Not only did I write it, I optimized the movement keys by using the
    numeric keypad numbers as indices for two arrays that held +/-1
    values for x and y.

    Was a lot faster than the "if then" chain I was using previously.

    (This was in PET BASIC, of course.)

    Recently I asked ChatGPT about the principle I'd used, and it called >>>>> it "time for space trade off". Posted about it in comp.theory in
    passing.

    Message-ID: <101bvbm$58on$2@dont-email.me>

    It's pretty obvious that pre-computing values can speed things up.
    Orthogonally-related, I once made a lookup table for IPv4 unicast
    addresses whose decimal representation was an md5 hash.

    -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b

    (Turns out, back in the days of Usenet yore, certain NSP's didn't
    salt their posting-host hashes. Used it to figure out who was
    posting as certain socks in a.u.k.)

    Yes and you noticed a fatal flaw on line 262 and decided that you
    would do it again some day and didn't make a single penny off of it.

    One of the oldbies here wrote "Bilestoad," and I'm certain you've
    heard of that. If not, wikipedia.org will quickly bring you up to
    speed on it.

    Impressive. Never ran across that one.

    Meaningless. You're full of shit, Creon. You're a real pussy for lying
    about it too.

    Vague insults will get you nowhere.

    I'm getting somewhere...

    *PLONK*


    --
    Hasbro

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From vallor@21:1/5 to wichitajayhawks@msn.com on Mon Jul 21 08:25:38 2025
    XPost: talk.bizarre, alt.checkmate, alt.slack

    On Mon, 21 Jul 2025 03:05:44 -0500, "Lane \"Stonehowler\" Waldby" <wichitajayhawks@msn.com> wrote in <me6amoFqiv4U1@mid.individual.net>:

    vallor wrote:
    On Mon, 21 Jul 2025 02:19:14 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in <me67viFq4huU1@mid.individual.net>:

    vallor wrote:
    On Sun, 20 Jul 2025 20:21:17 -0500, "Lane \"Stonehowler\" Waldby"
    <wichitajayhawks@msn.com> wrote in
    <me5j0dFmse5U2@mid.individual.net>:

    vallor wrote:
    On Tue, 20 Jun 2023 18:35:04 -0700 (PDT), entwickeln14 wrote:

    On Saturday, June 17, 2023 at 8:07:31 PM UTC-4, nikolai kingsley >>>>>>> wrote:
    "a while ago" being around 1988.

    Hello.
    What's new?

    e

    hi

    In 8th grade, I wrote a game on the Commodore PET. You would
    maneuver your avatar (an asterisk) through a landscape of
    constantly-changing random blocks appearing and disappearing.

    Kind of a funky maze game. Would have been around 1981.

    Lies. You never did that. You can't even count to 1981.

    Not only did I write it, I optimized the movement keys by using the
    numeric keypad numbers as indices for two arrays that held +/-1
    values for x and y.

    Was a lot faster than the "if then" chain I was using previously.

    (This was in PET BASIC, of course.)

    Recently I asked ChatGPT about the principle I'd used, and it called
    it "time for space trade off". Posted about it in comp.theory in
    passing.

    Message-ID: <101bvbm$58on$2@dont-email.me>

    It's pretty obvious that pre-computing values can speed things up.
    Orthogonally-related, I once made a lookup table for IPv4 unicast
    addresses whose decimal representation was an md5 hash.

    -rw-rw-r-- 1 xxx xxx 75161927360 May 6 2016 md5_ipv4_rainbow.b

    (Turns out, back in the days of Usenet yore, certain NSP's didn't
    salt their posting-host hashes. Used it to figure out who was
    posting as certain socks in a.u.k.)

    Yes and you noticed a fatal flaw on line 262 and decided that you
    would do it again some day and didn't make a single penny off of it.

    One of the oldbies here wrote "Bilestoad," and I'm certain you've
    heard of that. If not, wikipedia.org will quickly bring you up to
    speed on it.

    Impressive. Never ran across that one.

    Meaningless. You're full of shit, Creon. You're a real pussy for lying
    about it too.

    Vague insults will get you nowhere.

    I have no reason to lie.

    You, however, do.

    --
    -v System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090Ti 24G
    OS: Linux 6.15.7 D: Mint 22.1 DE: Xfce 4.18
    NVIDIA: 575.64.03 Mem: 258G
    "If you don't care where you are, then you ain't lost."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)